SDL_ConvertAudio(3)
π NAME π
SDL_ConvertAudio β converts your audio data into the audio format you actually want. π
okay so real quick, bestie, this page lives in the SDL API Reference, section 3, and it's literally just the glow-up step for your audio bytes. let's get into it π«Ά
β¨ SYNOPSIS β¨
#include "SDL.h"
int SDL_ConvertAudio(SDL_AudioCVT *cvt);
π DESCRIPTION π
SDL_ConvertAudio takes exactly one parameter, cvt, and that baby has to be previously initialized or we're not doing anything. no cap.
And initializing an SDL_AudioCVT is a whole two step process, so pay attention bestie:
- First, the structure gets passed to
SDL_BuildAudioCVTalong with the source and destination format parameters. that's the setup era. πΈ - Then, the
cvt->bufandcvt->lenfields have to be set up.cvt->bufshould point at the audio data, andcvt->lengets set to the length of that audio data in bytes.
π¨ okay this part matters: the length of the buffer thatbufpoints to should belen*len_multbytes long. do not skip this. not me forgettinglen_multand ruining my whole afternoon π
Once the SDL_AudioCVT structure is initialized, we can pass it into SDL_ConvertAudio, and it will convert the audio data pointed to by cvt->buf. iconic behavior tbh.
Now the receipts:
- if
SDL_ConvertAudioreturned0, the conversion was completed successfully. slay. β¨ - otherwise,
-1is returned. π
If the conversion completed successfully, the converted audio data can be read straight from cvt->buf. and the amount of valid, converted audio data sitting in that buffer is equal to cvt->len*cvt->len_ratio. yes, you do the little multiplication. π
π EXAMPLES π
here's the whole vibe, a WAV file getting converted to hardware format:
/* Converting some WAV data to hardware format */
void my_audio_callback(void *userdata, Uint8 *stream, int len);
SDL_AudioSpec *desired, *obtained;
SDL_AudioSpec wav_spec;
SDL_AudioCVT wav_cvt;
Uint32 wav_len;
Uint8 *wav_buf;
int ret;
/* Allocated audio specs */
desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
/* Set desired format */
desired->freq=22050;
desired->format=AUDIO_S16LSB;
desired->samples=8192;
desired->callback=my_audio_callback;
desired->userdata=NULL;
/* Open the audio device */
if ( SDL_OpenAudio(desired, obtained) < 0 ){
fprintf(stderr, "Couldn't open audio: %s
", SDL_GetError());
exit(-1);
}
free(desired);
/* Load the test.wav */
if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){
fprintf(stderr, "Could not open test.wav: %s
", SDL_GetError());
SDL_CloseAudio();
free(obtained);
exit(-1);
}
/* Build AudioCVT */
ret = SDL_BuildAudioCVT(&wav_cvt,
wav_spec.format, wav_spec.channels, wav_spec.freq,
obtained->format, obtained->channels, obtained->freq);
/* Check that the convert was built */
if(ret==-1){
fprintf(stderr, "Couldn't build converter!
");
SDL_CloseAudio();
free(obtained);
SDL_FreeWAV(wav_buf);
}
/* Setup for conversion */
wav_cvt.buf=(Uint8 *)malloc(wav_len*wav_cvt.len_mult);
wav_cvt.len=wav_len;
memcpy(wav_cvt.buf, wav_buf, wav_len);
/* We can delete to original WAV data now */
SDL_FreeWAV(wav_buf);
/* And now we're ready to convert */
SDL_ConvertAudio(&wav_cvt);
/* do whatever */
.
.
.
.
π¦ SEE ALSO π¦
SDL_BuildAudioCVTβ the one that builds the converter first, iykykSDL_AudioCVTβ the structure itself, the main character
okay that's the whole page bestie, you ate it πβ¨
this was SDL β the SDL API Reference, dated Tue 11 Sep 2001, 22:58, filed under SDL_ConvertAudio(3). periodt. π
ππ¦
π¦ where this page comes from
- debian bookworm: libsdl1.2-dev 1.2.15+dfsg2-8 Β· LGPL-2.1-or-later
- nixos 26.05: SDL_sixel 0-unstable-2016-02-06
- nixpkgs unstable: SDL_sixel 0-unstable-2016-02-06
- ubuntu jammy: libsdl1.2-dev 1.2.15+dfsg2-6 Β· LGPL-2.1-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms