SDL_GetClipRect(3)

✨ SDL_GetClipRect ✨

okay bestie, welcome to the SDL API Reference πŸ’– this one's a lil cutie from the SDL manual, page SDL_GetClipRect(3), and it's literally the easiest glow-up in the whole library. let's get into it 🫢


🌸 NAME 🌸

SDL_GetClipRect β€” gets the clipping rectangle for a surface πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include "SDL.h"

void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);

πŸ¦‹ DESCRIPTION πŸ¦‹

so like, SDL_GetClipRect gets the clipping rectangle for a surface, no cap. and here's the tea: when this surface is the destination of a blit, only the area within the clip rectangle is drawn into πŸ‘‘ like, the rest of the surface? not invited to the party. it's giving "you can only sit at this table" energy πŸ™ˆ

the rectangle pointed to by rect will be filled with the clipping rectangle of the surface ✨ so you hand it a SDL_Rect * and it hands you back the truth. main character behavior fr fr πŸ’–


🌈 SEE ALSO 🌈

  • SDL_SetClipRect β€” the setter, the other half of the duo πŸ’ž
  • SDL_BlitSurface β€” the blit that respects your clip rect πŸ”₯
  • SDL_Surface β€” the surface itself, obviously πŸ’…

ngl this one is short and sweet, but the details matter β€” every flag, every pointer, every vibe, preserved exactly. periodt ✨

that's the whole page bestie, tysm for reading πŸ’œ this lil gem comes from the SDL manual and it's dated Tue 11 Sep 2001, 23:01 πŸŽ€ (yes, iconic vintage, we respect the elders) β€” mwah, go get your clip rect πŸ‘‘πŸ’–

πŸ“¦ where this page comes from