SDL_JoystickUpdate(3)

πŸŽ€ SDL_JoystickUpdate(3) πŸŽ€

from the SDL API Reference, bestie β€” the manual page you didn't know you needed πŸ’–


✨ NAME ✨

SDL_JoystickUpdate β€” updates the state of all joysticks πŸ•ΉοΈ


🌸 SYNOPSIS 🌸

#include "SDL.h"

void SDL_JoystickUpdate(void);

πŸ’… DESCRIPTION πŸ’…

Okay so picture this: you've got joysticks open, right? This function updates the state β€” like position, buttons, etc. β€” of all open joysticks. All of them. Every single one. No cap. 🫢

And here's the tea β˜•: if joystick events have been enabled with SDL_JoystickEventState, then this is called automatically in the event loop. So you don't even have to lift a finger, bestie. It's giving main character energy. πŸ‘‘


πŸ¦‹ SEE ALSO πŸ¦‹

  • SDL_JoystickEventState

That's the whole vibe, fr fr. This page came from SDL, dated Tue 11 Sep 2001, 23:00 β€” iconic, timeless, slay. πŸ’…βœ¨

πŸ“¦ where this page comes from