SDL_JoystickUpdate(3)
π SDL_JoystickUpdate(3) π
from the SDL API Reference, bestie β the manual page you didn't know you needed π
β¨ NAME β¨
SDL_JoystickUpdate β updates the state of all joysticks πΉοΈ
πΈ SYNOPSIS πΈ
#include "SDL.h"
void SDL_JoystickUpdate(void);
π DESCRIPTION π
Okay so picture this: you've got joysticks open, right? This function updates the state β like position, buttons, etc. β of all open joysticks. All of them. Every single one. No cap. π«Ά
And here's the tea β: if joystick events have been enabled with SDL_JoystickEventState, then this is called automatically in the event loop. So you don't even have to lift a finger, bestie. It's giving main character energy. π
π¦ SEE ALSO π¦
SDL_JoystickEventState
That's the whole vibe, fr fr. This page came from SDL, dated Tue 11 Sep 2001, 23:00 β iconic, timeless, slay. π β¨
π¦ where this page comes from
- debian bookworm: libsdl1.2-dev 1.2.15+dfsg2-8 Β· LGPL-2.1-or-later
- nixos 26.05: SDL_sixel 0-unstable-2016-02-06
- nixpkgs unstable: SDL_sixel 0-unstable-2016-02-06
- ubuntu jammy: libsdl1.2-dev 1.2.15+dfsg2-6 Β· LGPL-2.1-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms