SDL_JoystickNumBalls(3)

πŸ’– SDL_JoystickNumBalls πŸ’–

okay bestie, we're in the SDL API Reference section of the manual, page SDL_JoystickNumBalls(3), and this one is short, sweet, and lowkey iconic. let's get into it πŸŽ€


✨ NAME ✨

SDL_JoystickNumBalls β€” get the number of joystick trackballs πŸ•ΉοΈ


✨ SYNOPSIS ✨

#include "SDL.h"

int SDL_JoystickNumBalls(SDL_Joystick *joystick);

✨ DESCRIPTION ✨

so the way this works is: you've already opened a joystick, right? you got your SDL_Joystick and you're feeling very main character about it. now you wanna know how many trackballs that joystick has. that's literally it. this function returns the number of trackballs available from a previously opened SDL_Joystick. no cap, that's the whole vibe. πŸ¦‹

like, it's not out here opening anything, not configuring anything, not judging you for having a joystick with trackballs in the year of our lord. it just counts and tells you. periodt.


✨ RETURN VALUE ✨

the number of trackballs. πŸ’… that's the answer. that's the whole answer.


✨ SEE ALSO ✨

  • SDL_JoystickGetBall
  • SDL_JoystickOpen

go read those if you wanna actually do something with the balls you just counted, iykyk πŸ”₯


and that's the page!! 🌈

this lil slice of documentation is brought to you by SDL, dated Tue 11 Sep 2001, 23:00 β€” yeah, 2001, this page is vintage, it's giving antique, it's giving archive-core πŸ’œ and it lives under the name SDL_JoystickNumBalls(3) forever and ever. slay, go count some trackballs bestie πŸŽ€βœ¨

πŸ“¦ where this page comes from