SDL_CreateCond(3)

πŸ’– SDL_CreateCond(3) πŸ’–

okay bestie, welcome to the SDL API Reference β€” yes it's a whole manual, yes you're gonna read it, and yes I'm gonna hold your hand through every single line. no skimming, no vibes-only, we're doing this properly πŸ’…


✨ NAME ✨

SDL_CreateCond β€” create a condition variable πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include "SDL.h"
#include "SDL_thread.h"

SDL_cond *SDL_CreateCond(void);

like, that's the whole entrance. no arguments, no drama, just void in the parentheses living its best life.


🌸 DESCRIPTION 🌸

Creates a condition variable. that's it, that's the description β€” she's short, she's sweet, she's iconic πŸ‘‘

ngl though, the fact that this is all it says is lowkey the whole point: you hand it nothing, it hands you back a fresh SDL_cond pointer, and then you go do your little thread-synchronization thing. main character energy, zero prerequisites 🫢


⭐ EXAMPLES ⭐

here's the serve, verbatim, do not touch the dots they're part of the aesthetic πŸ’€

SDL_cond *cond;

cond=SDL_CreateCond();
.
.
/* Do stuff */

.
.
SDL_DestroyCond(cond);

see how she creates it, does the stuff, and then cleans up after herself? that's the balance bestie, that's the growth 🌈✨


πŸ’œ SEE ALSO πŸ’œ

  • SDL_DestroyCond
  • SDL_CondWait
  • SDL_CondSignal

fr fr: every one of those three is your girl's best friend. create her, wait on her, signal her, then destroy her. the full circle of life, condition-variable edition πŸ’€πŸ’–

okay and finally, the little sign-off moment: this page lives in the SDL manual, stamped Tue 11 Sep 2001, 23:00 β€” yes, a genuinely vintage timestamp, she's been slaying since before you could walk 🧚 and that's the whole page. go forth and synchronize responsibly, bestie. periodt πŸ’…πŸŒŸ

πŸ“¦ where this page comes from