SDL_EnableUNICODE(3)

✨ NAME ✨

  • SDL_EnableUNICODE β€” Enable UNICODE translation

okay bestie, welcome to SDL_EnableUNICODE(3) from the SDL API Reference. this one is literally all about turning UNICODE translation on and off, and it's giving keyboard-event main character energy. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include "SDL.h"

int SDL_EnableUNICODE(int enable);

πŸ’– DESCRIPTION πŸ’–

So fr fr, this function enables/disables Unicode keyboard translation.

To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default. For each subsequently received key down event, the unicode member of the SDL_keysym structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code.

A value of 1 for enable enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode).

not me being dramatic but… only key press events will be translated, not release events. periodt. πŸ’€

🌈 RETURN VALUE 🌈

Returns the previous translation mode (0 or 1).


πŸ¦‹ SEE ALSO πŸ¦‹

  • SDL_keysym

mwah πŸ’– this page comes from SDL, dated Tue 11 Sep 2001, 22:59. stay iconic, bestie 🫢✨

πŸ“¦ where this page comes from