section 3 · Library functions 📚
178720 pages · page 273 of 894
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G (continued)
- glTexParameterf(3G)set texture parameters✨
- glTexParameterf(3gl)set texture parameters✨
- glTexParameterfv(3G)set texture parameters✨
- glTexParameterfv(3gl)set texture parameters✨
- glTexParameteri(3G)set texture parameters✨
- glTexParameteri(3gl)set texture parameters✨
- glTexParameteriv(3G)set texture parameters✨
- glTexParameteriv(3gl)set texture parameters✨
- glTexStorage1D(3G)simultaneously specify storage for all levels of a one-dimensional texture✨
- glTexStorage2D(3G)simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture✨
- glTexStorage2DMultisample(3G)specify storage for a two-dimensional multisample texture✨
- glTexStorage3D(3G)simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture✨
- glTexStorage3DMultisample(3G)specify storage for a two-dimensional multisample array texture✨
- glTexSubImage1D(3G)specify a one-dimensional texture subimage✨
- glTexSubImage1D(3gl)specify a one-dimensional texture subimage✨
- glTexSubImage2D(3G)specify a two-dimensional texture subimage✨
- glTexSubImage2D(3gl)specify a two-dimensional texture subimage✨
- glTexSubImage3D(3G)specify a three-dimensional texture subimage✨
- glTexSubImage3D(3gl)specify a three-dimensional texture subimage✨
- glTextureBarrier(3G)controls the ordering of reads and writes to rendered fragments across drawing commands✨
- glTextureBuffer(3G)attach a buffer object's data store to a buffer texture object✨
- glTextureBufferRange(3G)attach a range of a buffer object's data store to a buffer texture object✨
- glTextureParameter(3G)set texture parameters✨
- glTextureStorage1D(3G)simultaneously specify storage for all levels of a one-dimensional texture✨
- glTextureStorage2D(3G)simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture✨
- glTextureStorage2DMultisample(3G)specify storage for a two-dimensional multisample texture✨
- glTextureStorage3D(3G)simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture✨
- glTextureStorage3DMultisample(3G)specify storage for a two-dimensional multisample array texture✨
- glTextureSubImage1D(3G)specify a one-dimensional texture subimage✨
- glTextureSubImage2D(3G)specify a two-dimensional texture subimage✨
- glTextureSubImage3D(3G)specify a three-dimensional texture subimage✨
- glTextureView(3G)initialize a texture as a data alias of another texture's data store✨
- glTransformFeedbackBufferBase(3G)bind a buffer object to a transform feedback buffer object✨
- glTransformFeedbackBufferRange(3G)bind a range within a buffer object to a transform feedback buffer object✨
- glTransformFeedbackVaryings(3G)specify values to record in transform feedback buffers✨
- glTranslate(3G)multiply the current matrix by a translation matrix✨
- glTranslate(3gl)multiply the current matrix by a translation matrix✨
- glTranslated(3G)multiply the current matrix by a translation matrix✨
- glTranslated(3gl)multiply the current matrix by a translation matrix✨
- glTranslatef(3G)multiply the current matrix by a translation matrix✨
- glTranslatef(3gl)multiply the current matrix by a translation matrix✨
- glu(3)Erlang wrapper functions for OpenGL✨
- glu(3erl)Erlang wrapper functions for OpenGL✨
- gluBeginCurve(3G)delimit a NURBS curve definition✨
- gluBeginPolygon(3G)delimit a polygon description✨
- gluBeginSurface(3G)delimit a NURBS surface definition✨
- gluBeginTrim(3G)delimit a NURBS trimming loop definition✨
- gluBuild1DMipmapLevels(3G)builds a subset of one-dimensional mipmap levels✨
- gluBuild1DMipmaps(3G)builds a one-dimensional mipmap✨
- gluBuild2DMipmapLevels(3G)builds a subset of two-dimensional mipmap levels✨
- gluBuild2DMipmaps(3G)builds a two-dimensional mipmap✨
- gluBuild3DMipmapLevels(3G)builds a subset of three-dimensional mipmap levels✨
- gluBuild3DMipmaps(3G)builds a three-dimensional mipmap✨
- gluCheckExtension(3G)determines if an extension name is supported✨
- gluCylinder(3G)draw a cylinder✨
- gluDeleteNurbsRenderer(3G)destroy a NURBS object✨
- gluDeleteQuadric(3G)destroy a quadrics object✨
- gluDeleteTess(3G)destroy a tessellation object✨
- gluDisk(3G)draw a disk✨
- Glue2_6(3I)open space between interactors✨
- gluEndCurve(3G)delimit a NURBS curve definition✨
- gluEndPolygon(3G)delimit a polygon description✨
- gluEndSurface(3G)delimit a NURBS surface definition✨
- gluEndTrim(3G)delimit a NURBS trimming loop definition✨
- gluErrorString(3G)produce an error string from a GL or GLU error code✨
- gluGetNurbsProperty(3G)get a NURBS property✨
- gluGetString(3G)return a string describing the GLU version or GLU extensions✨
- gluGetTessProperty(3G)get a tessellation object property✨
- gluLoadSamplingMatrices(3G)load NURBS sampling and culling matrices✨
- gluLookAt(3G)define a viewing transformation✨
- gluNewNurbsRenderer(3G)create a NURBS object✨
- gluNewQuadric(3G)create a quadrics object✨
- gluNewTess(3G)create a tessellation object✨
- gluNextContour(3G)mark the beginning of another contour✨
- glUniform1f(3G)Specify the value of a uniform variable for the current program object✨
- glUniform1fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform1i(3G)Specify the value of a uniform variable for the current program object✨
- glUniform1iv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform1ui(3G)Specify the value of a uniform variable for the current program object✨
- glUniform1uiv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform2f(3G)Specify the value of a uniform variable for the current program object✨
- glUniform2fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform2i(3G)Specify the value of a uniform variable for the current program object✨
- glUniform2iv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform2ui(3G)Specify the value of a uniform variable for the current program object✨
- glUniform2uiv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform3f(3G)Specify the value of a uniform variable for the current program object✨
- glUniform3fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform3i(3G)Specify the value of a uniform variable for the current program object✨
- glUniform3iv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform3ui(3G)Specify the value of a uniform variable for the current program object✨
- glUniform3uiv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform4f(3G)Specify the value of a uniform variable for the current program object✨
- glUniform4fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform4i(3G)Specify the value of a uniform variable for the current program object✨
- glUniform4iv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform4ui(3G)Specify the value of a uniform variable for the current program object✨
- glUniform4uiv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformBlockBinding(3G)assign a binding point to an active uniform block✨
- glUniformMatrix2fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix2x3fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix2x4fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix3fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix3x2fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix3x4fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix4fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix4x2fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix4x3fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformSubroutines(3G)load active subroutine uniforms✨
- glUnmapBuffer(3G)release the mapping of a buffer object's data store into the client's address space✨
- glUnmapNamedBuffer(3G)release the mapping of a buffer object's data store into the client's address space✨
- gluNurbsCallback(3G)define a callback for a NURBS object✨
- gluNurbsCallbackData(3G)set a user data pointer✨
- gluNurbsCallbackDataEXT(3G)set a user data pointer✨
- gluNurbsCurve(3G)define the shape of a NURBS curve✨
- gluNurbsProperty(3G)set a NURBS property✨
- gluNurbsSurface(3G)define the shape of a NURBS surface✨
- gluOrtho2D(3G)define a 2D orthographic projection matrix✨
- gluPartialDisk(3G)draw an arc of a disk✨
- gluPerspective(3G)set up a perspective projection matrix✨
- gluPickMatrix(3G)define a picking region✨
- gluProject(3G)map object coordinates to window coordinates✨
- gluPwlCurve(3G)describe a piecewise linear NURBS trimming curve✨
- gluQuadricCallback(3G)define a callback for a quadrics object✨
- gluQuadricDrawStyle(3G)specify the draw style desired for quadrics✨
- gluQuadricNormals(3G)specify what kind of normals are desired for quadrics✨
- gluQuadricOrientation(3G)specify inside/outside orientation for quadrics✨
- gluQuadricTexture(3G)specify if texturing is desired for quadrics✨
- gluScaleImage(3G)scale an image to an arbitrary size✨
- glUseProgram(3G)Installs a program object as part of current rendering state✨
- glUseProgramStages(3G)bind stages of a program object to a program pipeline✨
- gluSphere(3G)draw a sphere✨
- glut(3)an introduction to the OpenGL Utility Toolkit✨
- glutAddMenuEntry(3)Append an item to the current menu.✨
- glutAddSubMenu(3)Append a submenu to the current menu.✨
- glutAttachMenu(3)Attach the current menu to the current window.✨
- glutBitmapCharacter(3)Draw a bitmapped character✨
- glutBitmapHeight(3)Return the height of a given font, in pixels.✨
- glutBitmapLength(3)Return the width of a bitmapped string, in pixels.✨
- glutBitmapString(3)Draw a string of bitmapped characters✨
- glutBitmapWidth(3)Return the width of a bitmapped character, in pixels.✨
- glutButtonBoxFunc(3)Sets a button-box button callback.✨
- glutChangeToMenuEntry(3)Replace a menu entry with an item.✨
- glutChangeToSubMenu(3)Replace a menu entry with a submenu.✨
- glutCloseFunc(3)Window destruction callback.✨
- glutCopyColormap(3)Copies a color map between windows.✨
- glutCreateMenu(3)Create a new menu.✨
- glutCreateMenuWindow(3)Create a client-controlled menu window.✨
- glutCreateSubWindow(3)Create a subwindow✨
- glutCreateWindow(3)Create a new top-level window✨
- glutDestroyMenu(3)Destroy a menu.✨
- glutDestroyWindow(3)Destroy a window and associated subwindows✨
- glutDetachMenu(3)Detach menu from the current window.✨
- glutDeviceGet(3)Allows you to get some device state/option variables.✨
- glutDialsFunc(3)Sets a dials-box button callback.✨
- glutDisplayFunc(3)Sets the Display callback for the current window.✨
- glutEnterGameMode(3)Enter game mode✨
- glutEntryFunc(3)Window mouse entry/leave callback.✨
- gluTessBeginContour(3G)delimit a contour description✨
- gluTessBeginPolygon(3G)delimit a polygon description✨
- gluTessCallback(3G)define a callback for a tessellation object✨
- gluTessEndContour(3G)delimit a contour description✨
- gluTessEndPolygon(3G)delimit a polygon description✨
- gluTessNormal(3G)specify a normal for a polygon✨
- gluTessProperty(3G)set a tessellation object property✨
- gluTessVertex(3G)specify a vertex on a polygon✨
- glutEstablishOverlay(3)Creates an overlay.✨
- glutExtensionSupported(3)Determine if an OpenGL extension is available.✨
- glutForceJoystickFunc(3)Forces a joystick poll and callback.✨
- glutFullScreen(3)Resize the current window to cover the entire screen✨
- glutGameModeGet(3)Return the value of a game mode parameter✨
- glutGameModeString(3)Set the game mode display string✨
- glutGet(3)Allows you to query some general state/option variables.✨
- glutGetColor(3)Gets an indexed color-mode entry's Red, Green, or Blue value.✨
- glutGetMenu(3)Get the current menu ID.✨
- glutGetMenuData(3)Retrieve menu user data pointer✨
- glutGetModifiers(3)Returns the status of Alt, Shift, and Ctrl keys.✨
- glutGetProcAddress(3)Determine if an OpenGLUT feature or extension is available.✨
- glutGetWindow(3)Return the current window identifier, 0 if undefined✨
- glutGetWindowData(3)Get the user data for the current window✨
- glutHideOverlay(3)Make an overlay invisible.✨
- glutHideWindow(3)Make the current window hidden✨
- glutIconifyWindow(3)Iconify the current window✨
- glutIdleFunc(3)Sets the global idle callback.✨
- glutIgnoreKeyRepeat(3)Set autorepeat status.✨
- glutInit(3)Initialize OpenGLUT data structures.✨
- glutInitDisplayMode(3)Set the window creation display mode.✨
- glutInitDisplayString(3)Set the window creation display mode.✨
- glutInitWindowPosition(3)Requests future windows to open at a given position.✨
- glutInitWindowSize(3)Requests future windows to open at a given width/height..✨
- glutJoystickFunc(3)Reports joystick state for the current window.✨
- glutKeyboardFunc(3)Sets the Keyboard callback for the current window.✨
- glutKeyboardUpFunc(3)Sets the keyboard key release callback for the current window.✨
- glutLayerGet(3)Allows you to get some overlay state/option variables.✨
- glutLeaveGameMode(3)Leave game mode, returning to normal desktop mode✨
- glutLeaveMainLoop(3)Breaks out of OpenGLUT's glutMainLoop()✨
- glutMainLoop(3)The standard GLUT event loop entry point.✨
- glutMainLoopEvent(3)Dispatches all pending events.✨
- glutMenuDestroyFunc(3)Destruction callback for menus.✨
- glutMenuStateFunc(3)Deprecated variant of glutMenuStatusFunc()✨
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