GLUNURBSCURVE(3G)
β¨ GLUNURBSCURVE(3G) β¨
okay bestie, sit down, hydrate, and let me tell you about gluNurbsCurve β it's the GLU function that defines the shape of a NURBS curve π
this one lives in the 3G section of the manual, right next to its GLU girlies.
πΈ C SPECIFICATION πΈ
void gluNurbsCurve( GLUnurbs* nurb,
GLint knotCount,
GLfloat *knots,
GLint stride,
GLfloat *control,
GLint order,
GLenum type )
like, look at her. seven arguments. she's got range. π
π PARAMETERS π
nurbβ the NURBS object you're working with (the one you made withgluNewNurbsRenderer, duh).knotCountβ how many knots are chilling inknots. plot twist:knotCountequals the number of control points plus the order. math is math, bestie.knotsβ an array ofknotCountnondecreasing knot values. nondecreasing!! don't make it weird.strideβ the offset between successive curve control points, measured as a number of single-precision floating-point values. yes, in floats, not bytes. read it again. okay good.controlβ a pointer to an array of control points. the coordinates gotta agree withtype(that's the last param, we'll get there, patience π).orderβ the order of the NURBS curve.orderequals degree + 1, so a cubic curve has an order of4. iconic.typeβ the type of the curve. and here's the tea β: if this curve is defined inside agluBeginCurve/gluEndCurvepair, thentypecan be any of the valid one-dimensional evaluator types (stuff likeGL_MAP1_VERTEX_3orGL_MAP1_COLOR_4). but between agluBeginTrim/gluEndTrimpair? the only valid types areGLU_MAP1_TRIM_2andGLU_MAP1_TRIM_3. that's it. that's the whole list. no extras, no substitutions. π
π¦ DESCRIPTION π¦
so, use gluNurbsCurve to describe a NURBS curve. that's literally her job and she ate.
when gluNurbsCurve shows up between a gluBeginCurve/gluEndCurve pair, it's describing a curve that's gonna get rendered. positional, texture, and color coordinates get associated by presenting each one as a separate gluNurbsCurve call inside that gluBeginCurve/gluEndCurve pair. and listen β no more than one call to gluNurbsCurve for each of color, position, and texture data can be made within a single gluBeginCurve/gluEndCurve pair. exactly one. the limit is real.
β οΈ and exactly one call must be made to describe the position of the curve (a type ofGL_MAP1_VERTEX_3orGL_MAP1_VERTEX_4). one. required. no position, no curve, no slay.
when gluNurbsCurve shows up between a gluBeginTrim/gluEndTrim pair, it's describing a trimming curve on a NURBS surface. if type is GLU_MAP1_TRIM_2, then it describes a curve in two-dimensional (u and v) parameter space. if it's GLU_MAP1_TRIM_3, then it describes a curve in two-dimensional homogeneous (u, v, and w) parameter space. for more discussion about trimming curves, go read the gluBeginTrim reference page, bestie π«Ά
π EXAMPLE π
these commands render a textured NURBS curve with normals:
gluBeginCurve(nobj);
gluNurbsCurve(nobj, ..., GL_MAP1_TEXTURE_COORD_2);
gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL);
gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4); gluEndCurve(nobj);
see how the position one is there? GL_MAP1_VERTEX_4. exactly one. we love a rule-follower. β¨
π NOTES π
to define trim curves which stitch well, use gluPwlCurve. that's the whole note. short, sweet, extremely useful. iykyk.
π SEE ALSO π
gluBeginCurve(3G)gluBeginTrim(3G)gluNewNurbsRenderer(3G)gluPwlCurve(3G)
and that's the whole page, babe β GLUNURBSCURVE(3G), straight outta the 3G manual, no date stamp, just vibes and a title line that repeats her name at the bottom like a signature π go define some curves. you're gonna do amazing. π¦β¨π
π¦ where this page comes from
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