section 3 · Library functions 📚
178720 pages · page 272 of 894
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G (continued)
- glRasterPos3fv(3G)specify the raster position for pixel operations✨
- glRasterPos3fv(3gl)specify the raster position for pixel operations✨
- glRasterPos3i(3G)specify the raster position for pixel operations✨
- glRasterPos3i(3gl)specify the raster position for pixel operations✨
- glRasterPos3iv(3G)specify the raster position for pixel operations✨
- glRasterPos3iv(3gl)specify the raster position for pixel operations✨
- glRasterPos3s(3G)specify the raster position for pixel operations✨
- glRasterPos3s(3gl)specify the raster position for pixel operations✨
- glRasterPos3sv(3G)specify the raster position for pixel operations✨
- glRasterPos3sv(3gl)specify the raster position for pixel operations✨
- glRasterPos4d(3G)specify the raster position for pixel operations✨
- glRasterPos4d(3gl)specify the raster position for pixel operations✨
- glRasterPos4dv(3G)specify the raster position for pixel operations✨
- glRasterPos4dv(3gl)specify the raster position for pixel operations✨
- glRasterPos4f(3G)specify the raster position for pixel operations✨
- glRasterPos4f(3gl)specify the raster position for pixel operations✨
- glRasterPos4fv(3G)specify the raster position for pixel operations✨
- glRasterPos4fv(3gl)specify the raster position for pixel operations✨
- glRasterPos4i(3G)specify the raster position for pixel operations✨
- glRasterPos4i(3gl)specify the raster position for pixel operations✨
- glRasterPos4iv(3G)specify the raster position for pixel operations✨
- glRasterPos4iv(3gl)specify the raster position for pixel operations✨
- glRasterPos4s(3G)specify the raster position for pixel operations✨
- glRasterPos4s(3gl)specify the raster position for pixel operations✨
- glRasterPos4sv(3G)specify the raster position for pixel operations✨
- glRasterPos4sv(3gl)specify the raster position for pixel operations✨
- glReadBuffer(3G)select a color buffer source for pixels✨
- glReadBuffer(3gl)select a color buffer source for pixels✨
- glReadnPixels(3G)read a block of pixels from the frame buffer✨
- glReadPixels(3G)read a block of pixels from the frame buffer✨
- glReadPixels(3gl)read a block of pixels from the frame buffer✨
- glRect(3G)draw a rectangle✨
- glRect(3gl)draw a rectangle✨
- glRectd(3G)draw a rectangle✨
- glRectd(3gl)draw a rectangle✨
- glRectdv(3G)draw a rectangle✨
- glRectdv(3gl)draw a rectangle✨
- glRectf(3G)draw a rectangle✨
- glRectf(3gl)draw a rectangle✨
- glRectfv(3G)draw a rectangle✨
- glRectfv(3gl)draw a rectangle✨
- glRecti(3G)draw a rectangle✨
- glRecti(3gl)draw a rectangle✨
- glRectiv(3G)draw a rectangle✨
- glRectiv(3gl)draw a rectangle✨
- glRects(3G)draw a rectangle✨
- glRects(3gl)draw a rectangle✨
- glRectsv(3G)draw a rectangle✨
- glRectsv(3gl)draw a rectangle✨
- glReleaseShaderCompiler(3G)release resources consumed by the implementation's shader compiler✨
- glRenderbufferStorage(3G)establish data storage, format and dimensions of a renderbuffer object's image✨
- glRenderbufferStorageMultisample(3G)establish data storage, format, dimensions and sample count of a renderbuffer object's image✨
- glRenderMode(3G)set rasterization mode✨
- glRenderMode(3gl)set rasterization mode✨
- glResetHistogram(3G)reset histogram table entries to zero✨
- glResetHistogram(3gl)reset histogram table entries to zero✨
- glResetMinmax(3G)reset minmax table entries to initial values✨
- glResetMinmax(3gl)reset minmax table entries to initial values✨
- glResumeTransformFeedback(3G)resume transform feedback operations✨
- glRotate(3G)multiply the current matrix by a rotation matrix✨
- glRotate(3gl)multiply the current matrix by a rotation matrix✨
- glRotated(3G)multiply the current matrix by a rotation matrix✨
- glRotated(3gl)multiply the current matrix by a rotation matrix✨
- glRotatef(3G)multiply the current matrix by a rotation matrix✨
- glRotatef(3gl)multiply the current matrix by a rotation matrix✨
- glSampleCoverage(3G)specify multisample coverage parameters✨
- glSampleMaski(3G)set the value of a sub-word of the sample mask✨
- glSamplerParameter(3G)set sampler parameters✨
- glScale(3G)multiply the current matrix by a general scaling matrix✨
- glScale(3gl)multiply the current matrix by a general scaling matrix✨
- glScaled(3G)multiply the current matrix by a general scaling matrix✨
- glScaled(3gl)multiply the current matrix by a general scaling matrix✨
- glScalef(3G)multiply the current matrix by a general scaling matrix✨
- glScalef(3gl)multiply the current matrix by a general scaling matrix✨
- glScissor(3G)define the scissor box✨
- glScissor(3gl)define the scissor box✨
- glScissorArray(3G)define the scissor box for multiple viewports✨
- glScissorIndexed(3G)define the scissor box for a specific viewport✨
- glSelectBuffer(3G)establish a buffer for selection mode values✨
- glSelectBuffer(3gl)establish a buffer for selection mode values✨
- glSeparableFilter2D(3G)define a separable two-dimensional convolution filter✨
- glSeparableFilter2D(3gl)define a separable two-dimensional convolution filter✨
- glShadeModel(3G)select flat or smooth shading✨
- glShadeModel(3gl)select flat or smooth shading✨
- glShaderBinary(3G)load pre-compiled shader binaries✨
- glShaderSource(3G)Replaces the source code in a shader object✨
- glShaderStorageBlockBinding(3G)change an active shader storage block binding✨
- glStencilFunc(3G)set front and back function and reference value for stencil testing✨
- glStencilFunc(3gl)set function and reference value for stencil testing✨
- glStencilFuncSeparate(3G)set front and/or back function and reference value for stencil testing✨
- glStencilMask(3G)control the front and back writing of individual bits in the stencil planes✨
- glStencilMask(3gl)control the writing of individual bits in the stencil planes✨
- glStencilMaskSeparate(3G)control the front and/or back writing of individual bits in the stencil planes✨
- glStencilOp(3G)set front and back stencil test actions✨
- glStencilOp(3gl)set stencil test actions✨
- glStencilOpSeparate(3G)set front and/or back stencil test actions✨
- glTexBuffer(3G)attach a buffer object's data store to a buffer texture object✨
- glTexBufferRange(3G)attach a range of a buffer object's data store to a buffer texture object✨
- glTexCoord(3G)set the current texture coordinates✨
- glTexCoord(3gl)set the current texture coordinates✨
- glTexCoord1d(3G)set the current texture coordinates✨
- glTexCoord1d(3gl)set the current texture coordinates✨
- glTexCoord1dv(3G)set the current texture coordinates✨
- glTexCoord1dv(3gl)set the current texture coordinates✨
- glTexCoord1f(3G)set the current texture coordinates✨
- glTexCoord1f(3gl)set the current texture coordinates✨
- glTexCoord1fv(3G)set the current texture coordinates✨
- glTexCoord1fv(3gl)set the current texture coordinates✨
- glTexCoord1i(3G)set the current texture coordinates✨
- glTexCoord1i(3gl)set the current texture coordinates✨
- glTexCoord1iv(3G)set the current texture coordinates✨
- glTexCoord1iv(3gl)set the current texture coordinates✨
- glTexCoord1s(3G)set the current texture coordinates✨
- glTexCoord1s(3gl)set the current texture coordinates✨
- glTexCoord1sv(3G)set the current texture coordinates✨
- glTexCoord1sv(3gl)set the current texture coordinates✨
- glTexCoord2d(3G)set the current texture coordinates✨
- glTexCoord2d(3gl)set the current texture coordinates✨
- glTexCoord2dv(3G)set the current texture coordinates✨
- glTexCoord2dv(3gl)set the current texture coordinates✨
- glTexCoord2f(3G)set the current texture coordinates✨
- glTexCoord2f(3gl)set the current texture coordinates✨
- glTexCoord2fv(3G)set the current texture coordinates✨
- glTexCoord2fv(3gl)set the current texture coordinates✨
- glTexCoord2i(3G)set the current texture coordinates✨
- glTexCoord2i(3gl)set the current texture coordinates✨
- glTexCoord2iv(3G)set the current texture coordinates✨
- glTexCoord2iv(3gl)set the current texture coordinates✨
- glTexCoord2s(3G)set the current texture coordinates✨
- glTexCoord2s(3gl)set the current texture coordinates✨
- glTexCoord2sv(3G)set the current texture coordinates✨
- glTexCoord2sv(3gl)set the current texture coordinates✨
- glTexCoord3d(3G)set the current texture coordinates✨
- glTexCoord3d(3gl)set the current texture coordinates✨
- glTexCoord3dv(3G)set the current texture coordinates✨
- glTexCoord3dv(3gl)set the current texture coordinates✨
- glTexCoord3f(3G)set the current texture coordinates✨
- glTexCoord3f(3gl)set the current texture coordinates✨
- glTexCoord3fv(3G)set the current texture coordinates✨
- glTexCoord3fv(3gl)set the current texture coordinates✨
- glTexCoord3i(3G)set the current texture coordinates✨
- glTexCoord3i(3gl)set the current texture coordinates✨
- glTexCoord3iv(3G)set the current texture coordinates✨
- glTexCoord3iv(3gl)set the current texture coordinates✨
- glTexCoord3s(3G)set the current texture coordinates✨
- glTexCoord3s(3gl)set the current texture coordinates✨
- glTexCoord3sv(3G)set the current texture coordinates✨
- glTexCoord3sv(3gl)set the current texture coordinates✨
- glTexCoord4d(3G)set the current texture coordinates✨
- glTexCoord4d(3gl)set the current texture coordinates✨
- glTexCoord4dv(3G)set the current texture coordinates✨
- glTexCoord4dv(3gl)set the current texture coordinates✨
- glTexCoord4f(3G)set the current texture coordinates✨
- glTexCoord4f(3gl)set the current texture coordinates✨
- glTexCoord4fv(3G)set the current texture coordinates✨
- glTexCoord4fv(3gl)set the current texture coordinates✨
- glTexCoord4i(3G)set the current texture coordinates✨
- glTexCoord4i(3gl)set the current texture coordinates✨
- glTexCoord4iv(3G)set the current texture coordinates✨
- glTexCoord4iv(3gl)set the current texture coordinates✨
- glTexCoord4s(3G)set the current texture coordinates✨
- glTexCoord4s(3gl)set the current texture coordinates✨
- glTexCoord4sv(3G)set the current texture coordinates✨
- glTexCoord4sv(3gl)set the current texture coordinates✨
- glTexCoordPointer(3G)define an array of texture coordinates✨
- glTexCoordPointer(3gl)define an array of texture coordinates✨
- glTexEnv(3G)set texture environment parameters✨
- glTexEnv(3gl)set texture environment parameters✨
- glTexEnvf(3G)set texture environment parameters✨
- glTexEnvf(3gl)set texture environment parameters✨
- glTexEnvfv(3G)set texture environment parameters✨
- glTexEnvfv(3gl)set texture environment parameters✨
- glTexEnvi(3G)set texture environment parameters✨
- glTexEnvi(3gl)set texture environment parameters✨
- glTexEnviv(3G)set texture environment parameters✨
- glTexEnviv(3gl)set texture environment parameters✨
- glTexGen(3G)control the generation of texture coordinates✨
- glTexGen(3gl)control the generation of texture coordinates✨
- glTexGend(3G)control the generation of texture coordinates✨
- glTexGend(3gl)control the generation of texture coordinates✨
- glTexGendv(3G)control the generation of texture coordinates✨
- glTexGendv(3gl)control the generation of texture coordinates✨
- glTexGenf(3G)control the generation of texture coordinates✨
- glTexGenf(3gl)control the generation of texture coordinates✨
- glTexGenfv(3G)control the generation of texture coordinates✨
- glTexGenfv(3gl)control the generation of texture coordinates✨
- glTexGeni(3G)control the generation of texture coordinates✨
- glTexGeni(3gl)control the generation of texture coordinates✨
- glTexGeniv(3G)control the generation of texture coordinates✨
- glTexGeniv(3gl)control the generation of texture coordinates✨
- glTexImage1D(3G)specify a one-dimensional texture image✨
- glTexImage1D(3gl)specify a one-dimensional texture image✨
- glTexImage2D(3G)specify a two-dimensional texture image✨
- glTexImage2D(3gl)specify a two-dimensional texture image✨
- glTexImage2DMultisample(3G)establish the data storage, format, dimensions, and number of samples of a multisample texture's image✨
- glTexImage3D(3G)specify a three-dimensional texture image✨
- glTexImage3D(3gl)specify a three-dimensional texture image✨
- glTexImage3DMultisample(3G)establish the data storage, format, dimensions, and number of samples of a multisample texture's image✨
- glTexParameter(3G)set texture parameters✨
- glTexParameter(3gl)set texture parameters✨
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