GLUQUADRICNORMALS(3G)
okay so bestie, welcome to GLUQUADRICNORMALS(3G) π β this is the manual page for gluQuadricNormals, and it's literally here to tell you how to pick what kind of normals your quadrics are serving. No cap. π¦
β¨ NAME β¨
gluQuadricNormals β specify what kind of normals are desired for quadrics π
π C SPECIFICATION π
void gluQuadricNormals( GLUquadric* quad,
GLenum normal )
π PARAMETERS π
quadβ Specifies the quadrics object (created withgluNewQuadric). It's the main character you're configuring. πnormalβ Specifies the desired type of normals. Valid values areGLU_NONE,GLU_FLAT, andGLU_SMOOTH. Vibe check those carefully. β¨
π DESCRIPTION π
gluQuadricNormals specifies what kind of normals are desired for quadrics rendered with quad. The legal values are as follows:
GLU_NONEβ No normals are generated. πGLU_FLATβ One normal is generated for every facet of a quadric. π₯GLU_SMOOTHβ One normal is generated for every vertex of a quadric. This is the initial value. π
π SEE ALSO π
gluNewQuadric(3G), gluQuadricDrawStyle(3G), gluQuadricOrientation(3G), gluQuadricTexture(3G) π
okay that's the whole page, bestie. Signing off from the source/version in the footer: GLUQUADRICNORMALS(3G), and the footer didn't give a date, so just imagine a little timestamp with glitter. Periodt. π β¨
π¦ where this page comes from
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