GLUTMENUDESTROYFUNC(3)

🌟 GLUTMENUDESTROYFUNC(3) β€” menu destruction callback, bestie 🌟

okay so we're in section 3, and this whole page is about glutMenuDestroyFunc. iykyk πŸ’…


✨ NAME ✨

glutMenuDestroyFunc β€” Destruction callback for menus. periodt.

πŸ“š LIBRARY πŸ“š

OpenGLUT - menucallback the vibe check says yes.

🌈 SYNOPSIS 🌈

#include <openglut.h>

void
glutMenuDestroyFunc(void( *callback )( void ));

πŸŽ€ PARAMETERS πŸŽ€

  • callback β€” Client menu destruction hook. that's the whole parameter, bestie.

πŸ’… DESCRIPTION πŸ’…

When a menu is destroyed, OpenGLUT will call this hook, if defined on that menu. slay.

This callback is not bound to any window. read that again, bestie.

This callback is bound to a specific menu. menu-specific, no cap.

🫢 CAVEATS 🫢

For emphasis, we repeat: This callback does not bind to any window. like, at all. not even a little.

😭 TODO 😭

What on Earth is the rationale for this feature? genuinely asking, bestie. Menus should only be destroyed when we ask them to be destroyed, or when their window is destroyed. In the former case, we already know that the menu is being destroyed because we requested it. In the latter case, it is easy for the client to track that if they care, via window-destruction callbacks. the way this is giving "why tho".

πŸ‘€ SEE ALSO πŸ‘€


footer vibe check: date UNDATED, source/version UNTITLED() β€” iconic, honestly ✨ πŸ’–