GLTEXSUBIMAGE1D(3G)

πŸ’… GLTEXSUBIMAGE1D(3G) β€” or as I call it, "the glTexSubImage1D / glTextureSubImage1D glow-up page"

okay so bestie, welcome to the 3G manual page, and honestly? this one is a whole mood. we're doing one-dimensional texture subimages today. one dimension. a line of texels. minimalism, but make it graphics. ✨


🌸 NAME 🌸

glTexSubImage1D, glTextureSubImage1D β€” specify a one-dimensional texture subimage πŸŽ€

✨ C SPECIFICATION ✨

here's the signature, no cap, copy it exactly:

void glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
                     GLsizei width, GLenum format, GLenum type,
                     const GLvoid * pixels);

void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
                         GLsizei width, GLenum format, GLenum type,
                         const void *pixels);

πŸ¦‹ PARAMETERS πŸ¦‹

every single one, bestie, we're not skipping a thing:

  • target β€” the target the texture is bound to, for glTexSubImage1D. there's exactly one valid answer and it's GL_TEXTURE_1D. periodt.
  • texture β€” the texture object name, for glTextureSubImage1D. its effective target has to be one of the valid target values listed above (yes, GL_TEXTURE_1D, that one πŸ’…).
  • level β€” the level-of-detail number. level 0 is the base image level. level n is the *n*th mipmap reduction image. mipmap lore 🧚
  • xoffset β€” a texel offset in the x direction, within the texture array.
  • width β€” the width of the texture subimage.
  • format β€” the format of the pixel data. accepted symbolic values are: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.
  • type β€” the data type of the pixel data. accepted symbolic values are: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. yes that's a lot. yes you need to know them. 🫢
  • pixels β€” a pointer to the image data in memory. it's giving "raw bytes, handle with care" πŸ’€

πŸ’– DESCRIPTION πŸ’–

so, texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled β€” iconic behaviour honestly. to enable or disable one-dimensional texturing, call glEnable() and glDisable with argument GL_TEXTURE_1D. πŸ’«

glTexSubImage1D and glTextureSubImage1D redefine a contiguous subregion of an existing one-dimensional texture image. the texels referenced by pixels replace the portion of the existing texture array with x indices xoffset and xoffset + width - 1, inclusive. lowkey crucial: this region may not include any texels outside the range of the texture array as it was originally specified. 🚨

and the fun little edge case: it is not an error to specify a subtexture with width of 0 β€” but such a specification has no effect. so like... you can, but why πŸ’€

aaaand if a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer()) while a texture image is specified, then pixels is treated as a byte offset into the buffer object's data store. plot twist! πŸ”₯

🌈 NOTES 🌈

  • glPixelStore() modes affect texture images. so set your pixel store modes, bestie, they matter.
  • glTexSubImage1D and glTextureSubImage1D specify a one-dimensional subtexture for the current texture unit, specified with glActiveTexture().
  • GL_STENCIL_INDEX is accepted for format only if the GL version is 4.4 or higher. gatekept by the version number, smh 😭

πŸ”₯ ERRORS πŸ”₯

okay, vibe check time, here's everything that will ruin your whole afternoon:

  • GL_INVALID_ENUM is generated if target or the effective target of texture is not one of the allowable values.
  • GL_INVALID_OPERATION is generated by glTextureSubImage1D if texture is not the name of an existing texture object.
  • GL_INVALID_ENUM is generated if format is not an accepted format constant.
  • GL_INVALID_ENUM is generated if type is not a type constant.
  • GL_INVALID_VALUE is generated if level is less than 0.
  • GL_INVALID_VALUE may be generated if level is greater than log 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE.
  • GL_INVALID_VALUE is generated if xoffset < - b, or if xoffset + width > w - b, where w is the GL_TEXTURE_WIDTH, and b is the width of the GL_TEXTURE_BORDER of the texture image being modified. note that w includes twice the border width. do not forget the border, i'm begging 🫠
  • GL_INVALID_VALUE is generated if width is less than 0.
  • GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage1D() operation.
  • GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and format is not GL_RGB.
  • GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA nor GL_BGRA.
  • GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and the base internal format is not GL_STENCIL_INDEX.
  • GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.
  • GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.
  • GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and pixels is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.
fr fr, that last cluster of GL_PIXEL_UNPACK_BUFFER errors is the final boss of pixel unpacking. read them twice. πŸ’€

πŸŽ€ ASSOCIATED GETS πŸŽ€

the ones you can query, bestie:

  • glGetTexImage()
  • glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING

πŸ‘‘ VERSION SUPPORT πŸ‘‘

(the original ships this as a big grid of checkmarks β€” here it is as a list so nothing gets lost, and every βœ” stays a βœ” πŸ¦‹)

  • glTexSubImage1D β€” βœ” in OpenGL 2.0, βœ” in 2.1, βœ” in 3.0, βœ” in 3.1, βœ” in 3.2, βœ” in 3.3, βœ” in 4.0, βœ” in 4.1, βœ” in 4.2, βœ” in 4.3, βœ” in 4.4, βœ” in 4.5. she ate and left no crumbs πŸ”₯
  • glTextureSubImage1D β€” - in 2.0, - in 2.1, - in 3.0, - in 3.1, - in 3.2, - in 3.3, - in 4.0, - in 4.1, - in 4.2, - in 4.3, - in 4.4, βœ” in 4.5. she was late to the party but she showed up πŸ’…

⭐ SEE ALSO ⭐

go read these next, i'm obsessed with cross-referencing:

glActiveTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), glPixelStore(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexParameter(), glTexSubImage2D(), glTexSubImage3D()

Copyright Β© 1991-2006 Silicon Graphics, Inc. Copyright Β© 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

Copyright Β© 1991-2006 Silicon Graphics, Inc. Copyright Β© 2010-2014 Khronos Group


okay that's the whole page, you're officially a one-dimensional texture subimage girlie now πŸ’… and for the cute sign-off: this was the [FIXME: source] version, dated 08/09/2021, filed under GLTEXSUBIMAGE1D(3G) β€” go forth and texel responsibly, bestie πŸ«ΆπŸ’–

πŸ“¦ where this page comes from