GLUTCREATESUBWINDOW(3)
β¨ NAME β¨
ok so this is glutCreateSubWindow β the OpenGLUT girlies' fave for making a subwindow πͺπ and yes we're getting into it, bestie
This one lives in the OpenGLUT window library, so like, window-coded through and through π
πΈ SYNOPSIS πΈ
#include <openglut.h>
int
glutCreateSubWindow(int parentID, int x, int y, int w, int h);
π PARAMETERS π
parentIDβ the window identifier of the parent, aka who's your daddy (window). πxβ horizontal position of the subwindow. side to side, bestie β‘οΈyβ vertical position of the subwindow. up and down, bestie β¬οΈwβ width of the subwindow. how thicc πhβ height of the subwindow. how tall π
π¦ DESCRIPTION π¦
okay so here's the tea: in almost every regard that actually matters to you, a subwindow is literally just like a top-level window. no cap. it has a window id β¨ it has its own set of event callbacks β¨ you can render to it β¨ you get notified of its creation β¨ the whole vibe.
A subwindow lives inside some other window β could be a top-level window, could be another subwindow, it's giving nesting dolls πͺ. And because of that, it generally only interacts with other windows of your own creation, which means it is not subjected to a window manager. that's the whole reason it hits different from a top-level window:
- There are no borders or decorations. none. clean face, no makeup π
- There is no title bar, hence no title. it's anonymous, it's mysterious πΆοΈ
- Requests tend to be acted on a little more directly, without interference from a window manager. instant. no middleman πβοΈ
- The subwindow inherits the display mode of its parent. genetics, babes π§¬
Like a top-level window, you must register a display callback function if you wish to use glutMainloop(). do not skip this step i am begging π
β οΈ ok so a notable case where this function can fail is for offscreen windows. A coherent concept of a subwindow of an offscreen window would introduce more complication than is presently believed to be worthwhile. Attempting such a window presently just fails. Failure is denoted by a0window id being returned. so if you get a0back, that's your sign bestie, it did not slay π
π why subwindows are actually iconic π
Subwindows can be very useful for partitioning a window into GUI elements:
- They have their own input callbacks, so you don't have to figure out which window an event is for. it knows. it always knows π§
- Graphics are clipped to the boundaries of your subwindows, so you do not need to worry much about where your drawing goes. spill your art everywhere, it stays contained π¨
- Because windows and subwindows work almost identically from the perspective of a GLUT program, it is relatively easy to move a cluster of related controls into a separate top-level window β or, conversely, embed what was a top-level window inside of another window. β¨ shapeshifting β¨
- OpenGLUT can also report some basic statistics about your (sub)window, relieving you of the duty of tracking all of that information for yourself. it's got you π«Ά
π SEE ALSO π
and that's the whole page, bestie π this one's from the OpenGLUT manual, dated UNDATED, and the footer says UNTITLED() which is honestly so real of it β no title, just vibes πβ¨
π¦ where this page comes from
- centos-stream 10: freeglut-devel 3.4.0-9.el10 Β· MIT
- centos-stream 9: freeglut-devel 3.2.1-10.el9 Β· MIT
- centos-stream 9: freeglut-devel 3.2.1-10.el9 Β· MIT
- fedora 43: freeglut-devel 3.6.0-6.fc43 Β· MIT
- fedora 43: freeglut-devel 3.6.0-6.fc43 Β· MIT
- fedora 43: freeglut-devel 3.8.0-1.fc43 Β· MIT
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- fedora 44: freeglut-devel 3.8.0-2.fc44 Β· MIT
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- Copyright 2004, the OpenGLUT contributors
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms