GLUTCREATESUBWINDOW(3)

πŸ“¦
version 3.8.0 Β· 2 versions
, in centos-stream 10, centos-stream 9, fedora 43, fedora 44, opensuse-leap 16.0

✨ NAME ✨

ok so this is glutCreateSubWindow β€” the OpenGLUT girlies' fave for making a subwindow πŸͺŸπŸ’– and yes we're getting into it, bestie

This one lives in the OpenGLUT window library, so like, window-coded through and through πŸŽ€


🌸 SYNOPSIS 🌸

#include <openglut.h>

int
glutCreateSubWindow(int parentID, int x, int y, int w, int h);

πŸ’… PARAMETERS πŸ’…

  • parentID β€” the window identifier of the parent, aka who's your daddy (window). πŸ‘‘
  • x β€” horizontal position of the subwindow. side to side, bestie ➑️
  • y β€” vertical position of the subwindow. up and down, bestie ⬇️
  • w β€” width of the subwindow. how thicc πŸ“
  • h β€” height of the subwindow. how tall πŸ“

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so here's the tea: in almost every regard that actually matters to you, a subwindow is literally just like a top-level window. no cap. it has a window id ✨ it has its own set of event callbacks ✨ you can render to it ✨ you get notified of its creation ✨ the whole vibe.

A subwindow lives inside some other window β€” could be a top-level window, could be another subwindow, it's giving nesting dolls πŸͺ†. And because of that, it generally only interacts with other windows of your own creation, which means it is not subjected to a window manager. that's the whole reason it hits different from a top-level window:

  • There are no borders or decorations. none. clean face, no makeup πŸ’…
  • There is no title bar, hence no title. it's anonymous, it's mysterious πŸ•ΆοΈ
  • Requests tend to be acted on a little more directly, without interference from a window manager. instant. no middleman πŸƒβ™€οΈ
  • The subwindow inherits the display mode of its parent. genetics, babes 🧬

Like a top-level window, you must register a display callback function if you wish to use glutMainloop(). do not skip this step i am begging πŸ™


⚠️ ok so a notable case where this function can fail is for offscreen windows. A coherent concept of a subwindow of an offscreen window would introduce more complication than is presently believed to be worthwhile. Attempting such a window presently just fails. Failure is denoted by a 0 window id being returned. so if you get a 0 back, that's your sign bestie, it did not slay πŸ’€

🌈 why subwindows are actually iconic 🌈

Subwindows can be very useful for partitioning a window into GUI elements:

  • They have their own input callbacks, so you don't have to figure out which window an event is for. it knows. it always knows 🧚
  • Graphics are clipped to the boundaries of your subwindows, so you do not need to worry much about where your drawing goes. spill your art everywhere, it stays contained 🎨
  • Because windows and subwindows work almost identically from the perspective of a GLUT program, it is relatively easy to move a cluster of related controls into a separate top-level window β€” or, conversely, embed what was a top-level window inside of another window. ✨ shapeshifting ✨
  • OpenGLUT can also report some basic statistics about your (sub)window, relieving you of the duty of tracking all of that information for yourself. it's got you 🫢

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, bestie πŸ“ this one's from the OpenGLUT manual, dated UNDATED, and the footer says UNTITLED() which is honestly so real of it β€” no title, just vibes πŸ’œβœ¨