GLUTDETACHMENU(3)

πŸ’… GLUTDETACHMENU(3) πŸ’…

okay bestie, welcome to the manual page for glutDetachMenu β€” that's the function name, and it lives in section 3 of the manual, so that's why it says (3) up there. this is your girl's guide to un-attaching a menu, and it's literally so short you could read it in the time it takes to blink πŸ¦‹

✨ LIBRARY ✨

OpenGLUT β€” specifically the menus corner of it. that's the vibe. πŸ’–


🌸 SYNOPSIS 🌸

#include <openglut.h>

void
glutDetachMenu(int button);

like. that's the whole thing. no cap. πŸŽ€


πŸ“ PARAMETERS πŸ“

  • button β€” the mouse button you wanna unbind from. this is the one getting ✨un-linked✨. the mouse button to unbind from, periodt. πŸ’…

πŸ‘‘ DESCRIPTION πŸ‘‘

okay so here's the tea πŸ«–: if the given button has a menu bound to it, this breaks the assocation. that's it. that's the whole function. it takes that button and your menu and it's like "you two? no longer associated πŸ’€" β€” the association is broken, girl, it's over.

if there's no menu bound to that button... well, there's nothing to break, so. πŸ™ˆ

not me writing an entire manual section for one sentence, but honestly? iconic behaviour. lowkey slay. ⭐

🌈 SEE ALSO 🌈

like, glutAttachMenu(3) is the one that does the binding, and this one is its reverse main-character moment. iykyk. 🧚


so this page is dated UNDATED and it's from the source/version tagged UNTITLED() β€” yes bestie, truly nobody filled those in, and honestly? we respect the mystery. πŸ’œ go detach some menus, you absolute legend. mwah πŸŽ€βœ¨