GLUTGETPROCADDRESS(3)

πŸŽ€ GLUTGETPROCADDRESS πŸ’…

okay bestie, so this is a page from the OpenGLUT manual β€” library name's literally openglut, no cap β€” and it's all about that glutGetProcAddress life. it's the "hey is this thing even here??" function. let's get into it ✨


✨ SYNOPSIS ✨

#include <openglut.h>

void
glutGetProcAddress(const char *procName);

🌸 PARAMETERS 🌸

  • procName β€” the name of the procedure. that's it, that's the whole vibe. it's a string, bestie. the name of the function you're hunting for πŸ‘‘

πŸ’– DESCRIPTION πŸ’–

okay so here's the tea. you hand it a function name, and it goes digging through the internal tables looking for that function (or "procedure" β€” hence the Proc in the name, iykyk). if it finds it? boom, you get a pointer to the function back. if it doesn't find it? you get NULL. that's the whole deal. πŸ’€

and it doesn't stop at the internal OpenGLUT table either β€” it's giving main character energy and going the extra mile. if the OpenGLUT tables don't have the function you asked for, it will also go consult:

  • glX β€” on X systems πŸ–₯️
  • wgl β€” on WIN32 and WINCE πŸͺŸ

so like, it should return any OpenGL, glX, or wgl function, as long as those functions are actually available. she's thorough, she's resourceful, she ate. 🫢


πŸ™ˆ CAVEATS πŸ™ˆ

not me being the bearer of bad news but… the code makes no effort towards efficiency. none. zero. it's not even trying, bestie. 😭

so the advice is: if you need a certain function repeatedly, please please please cache the pointer you got from this function. don't be out here calling it in a loop, that's not the move. save the pointer, live your life. πŸ’…


πŸ‘‘ SEE ALSO πŸ‘‘

  • glXGetProcAddress(3)
  • wglGetProcAddress(3)

go read those too, they're the cousins fr fr πŸ¦‹


and that's the whole page!! this one came from OpenGLUT, it's dated UNDATED, and the footer situation is literally UNTITLED() β€” mysterious, iconic, we love a blank signature moment βœ¨πŸ’– slay, go cache your pointers, mwah πŸŽ€