GLTEXSUBIMAGE3D(3G)

🌈 GLTEXSUBIMAGE3D(3G) β€” bestie edition 🌈

okay so welcome to the GLTEXSUBIMAGE3D(3G) glow-up πŸ’… this is the manual page for glTexSubImage3D, glTextureSubImage3D, and yes we are gonna get into every single detail, no cap.

🌸 NAME 🌸

glTexSubImage3D, glTextureSubImage3D β€” specify a three-dimensional texture subimage ✨

✨ C SPECIFICATION ✨

void glTexSubImage3D(GLenum target, GLint level, GLint xoffset,
                     GLint yoffset, GLint zoffset, GLsizei width,
                     GLsizei height, GLsizei depth, GLenum format,
                     GLenum type, const GLvoid * pixels);

void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
                         GLint yoffset, GLint zoffset, GLsizei width,
                         GLsizei height, GLsizei depth, GLenum format,
                         GLenum type, const void *pixels);

πŸŽ€ PARAMETERS πŸŽ€

  • target β€” specifies the target to which the texture is bound for glTexSubImage3D. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.
  • texture β€” specifies the texture object name for glTextureSubImage3D. The effective target of texture must be one of the valid target values above.
  • level β€” specifies the level-of-detail number. Level 0 is the base image level. Level n is the *n*th mipmap reduction image.
  • xoffset β€” specifies a texel offset in the x direction within the texture array.
  • yoffset β€” specifies a texel offset in the y direction within the texture array.
  • zoffset β€” specifies a texel offset in the z direction within the texture array.
  • width β€” specifies the width of the texture subimage.
  • height β€” specifies the height of the texture subimage.
  • depth β€” specifies the depth of the texture subimage.
  • format β€” specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.
  • type β€” specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
  • pixels β€” specifies a pointer to the image data in memory.

πŸ¦‹ DESCRIPTION πŸ¦‹

Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. yes bestie, that’s the whole texture-on-shape situation πŸ’–

glTexSubImage3D and glTextureSubImage3D redefine a contiguous subregion of an existing three-dimensional or two-dimensional array texture image. The texels referenced by pixels replace the portion of the existing texture array with x indices xoffset and xoffset + width - 1, inclusive, y indices yoffset and yoffset + height - 1, inclusive, and z indices zoffset and zoffset + depth - 1, inclusive. For three-dimensional textures, the z index refers to the third dimension. For two-dimensional array textures, the z index refers to the slice index. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width, height, or depth, but such a specification has no effect.

If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer()) while a texture image is specified, pixels is treated as a byte offset into the buffer object's data store. πŸ‘€

πŸ’œ NOTES πŸ’œ

The glPixelStore() modes affect texture images.

glTexSubImage3D and glTextureSubImage3D specify a three-dimensional or two-dimensional array subtexture for the current texture unit, specified with glActiveTexture().

GL_STENCIL_INDEX is accepted for format only if the GL version is 4.4 or higher. periodt.

πŸ’€ ERRORS πŸ’€

  • GL_INVALID_ENUM β€” generated if target or the effective target of texture is not GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.
  • GL_INVALID_OPERATION β€” generated by glTextureSubImage3D if texture is not the name of an existing texture object.
  • GL_INVALID_ENUM β€” generated if format is not an accepted format constant.
  • GL_INVALID_ENUM β€” generated if type is not a type constant.
  • GL_INVALID_VALUE β€” generated if level is less than 0.
  • GL_INVALID_VALUE β€” may be generated if level is greater than log 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE.
  • GL_INVALID_VALUE β€” generated if xoffset < - b, xoffset + width > w - b, yoffset < - b, or yoffset + height > h - b, or zoffset < - b, or zoffset + depth > d - b, where w is the GL_TEXTURE_WIDTH, h is the GL_TEXTURE_HEIGHT, d is the GL_TEXTURE_DEPTH and b is the border width of the texture image being modified. Note that w, h, and d include twice the border width.
  • GL_INVALID_VALUE β€” generated if width, height, or depth is less than 0.
  • GL_INVALID_OPERATION β€” generated if the texture array has not been defined by a previous glTexImage3D() or glTexStorage3D() operation.
  • GL_INVALID_OPERATION β€” generated if type is one of GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and format is not GL_RGB.
  • GL_INVALID_OPERATION β€” generated if type is one of GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA nor GL_BGRA.
  • GL_INVALID_OPERATION β€” generated if format is GL_STENCIL_INDEX and the base internal format is not GL_STENCIL_INDEX.
  • GL_INVALID_OPERATION β€” generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.
  • GL_INVALID_OPERATION β€” generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.
  • GL_INVALID_OPERATION β€” generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and pixels is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.

πŸ‘€ ASSOCIATED GETS πŸ‘€

  • glGetTexImage()
  • glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING

πŸ—‚οΈ VERSION SUPPORT πŸ—‚οΈ

The support grid has OpenGL Version columns 2.0, 2.1, 3.0, 3.1, 3.2, 3.3, 4.0, 4.1, 4.2, 4.3, 4.4, 4.5, and the rows are Function / Feature Name:

  • glTexSubImage3D β€” βœ” in 2.0, 2.1, 3.0, 3.1, 3.2, 3.3, 4.0, 4.1, 4.2, 4.3, 4.4, and 4.5. she ate every single one πŸ’…
  • glTextureSubImage3D β€” - in 2.0, 2.1, 3.0, 3.1, 3.2, 3.3, 4.0, 4.1, 4.2, 4.3, and 4.4; βœ” in 4.5. it’s giving β€œonly 4.5, bestie.”

🌟 SEE ALSO 🌟

  • glActiveTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), glPixelStore(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexSubImage1D(), glTexSubImage2D(), glTexParameter()

Copyright Β© 1991-2006 Silicon Graphics, Inc. Copyright Β© 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

Copyright Β© 1991-2006 Silicon Graphics, Inc.

Copyright Β© 2010-2014 Khronos Group


okay that’s the whole page, bestie β€” footer vibes: source/version note [FIXME: source], dated 08/09/2021, manual page GLTEXSUBIMAGE3D(3G). πŸ«Άβœ¨πŸ’…

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