GLUBEGINCURVE(3G)

πŸ“¦ version 1.1, in centos-stream 9, fedora 43, fedora 44

πŸ’– GLUBEGINCURVE(3G) β€” the manual page, bestie edition πŸ’–

okay so we're doing GLUBEGINCURVE(3G) today and honestly? iconic. this is the one that wraps a whole NURBS curve definition in a lil hug so OpenGL knows where it starts and where it stops. let's get into it πŸŽ€


✨ NAME ✨

gluBeginCurve, gluEndCurve β€” delimit a NURBS curve definition πŸ¦‹

like… they're the parentheses. the opening bracket and the closing bracket. the "we're so back" and the "it's over". periodt.


🌸 C SPECIFICATION 🌸

void gluBeginCurve( GLUnurbs* nurb )

void gluEndCurve( GLUnurbs* nurb )

two lil functions, one big job. slay πŸ’…


🫢 PARAMETERS 🫢

  • nurb β€” Specifies the NURBS object, which you make with gluNewNurbsRenderer. yeah bestie, you gotta have your NURBS object first, no skipping steps πŸ™ˆ

πŸ’œ DESCRIPTION πŸ’œ

so. use gluBeginCurve to mark the beginning of a NURBS curve definition. it's giving "opening credits" energy ✨

after you call gluBeginCurve, you make one or more calls to gluNurbsCurve to define the attributes of the curve. and here's the part where you gotta pay attention, no cap: exactly one of those calls to gluNurbsCurve must have a curve type of GL_MAP1_VERTEX_3 or GL_MAP1_VERTEX_4. exactly one. not zero, not two. one. ⭐

then, to mark the end of the NURBS curve definition, you call gluEndCurve. close the bracket, hit send, done. πŸ’–

GL evaluators are used to render the NURBS curve as a series of line segments. and during all that rendering, the evaluator state gets preserved with glPushAttrib(GL_EVAL_BIT) and glPopAttrib(). so if you wanna know exactly what state those two calls are preserving, go read the glPushAttrib reference page. it's all laid out there, iykyk πŸ‘‘


🌈 EXAMPLE 🌈

the following commands render a textured NURBS curve with normals; texture coordinates and normals are also specified as NURBS curves:

gluBeginCurve(nobj);
   gluNurbsCurve(nobj, ..., GL_MAP1_TEXTURE_COORD_2);
   gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL);
   gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4); gluEndCurve(nobj);

see how there's exactly one GL_MAP1_VERTEX_4 in there? that's the one. the main character. πŸ‘‘


πŸ”₯ SEE ALSO πŸ”₯

  • gluBeginSurface(3G)
  • gluBeginTrim(3G)
  • gluNewNurbsRenderer(3G)
  • gluNurbsCurve(3G)
  • glPopAttrib(3G)
  • glPushAttrib(3G)

go read those too, they're all part of the same friend group fr fr πŸ’…

✨ DESCRIPTION ✨

Okay bestie, so gluBeginCurve is literally the "hey we're starting a NURBS curve rn" announcement. It marks the beginning of a NURBS curve definition, periodt. πŸŽ€

Once you've called gluBeginCurve, you go ahead and make one or more calls to gluNurbsCurve to define the attributes of the curve. And this part is non-negotiable, okay? Exactly one of those calls to gluNurbsCurve must have a curve type of GL_MAP1_VERTEX_3 or GL_MAP1_VERTEX_4. One. Not zero, not two. It's giving strict. πŸ’…

Then when you're done defining the curve, you call gluEndCurve to mark the end of the NURBS curve definition. Close the loop, queen. πŸ‘‘

So like, the actual rendering? GL evaluators are used to render the NURBS curve as a series of line segments. And during rendering, the evaluator state is preserved with glPushAttrib(GL_EVAL_BIT) and glPopAttrib(). If you wanna know exactly what state those calls preserve, the glPushAttrib reference page has all the deets. 🫢


🌸 EXAMPLE 🌸

Bestie look, here's how you render a textured NURBS curve with normals. The texture coordinates and the normals are also specified as NURBS curves β€” yes, really, everything's a curve in this house:

gluBeginCurve(nobj);
   gluNurbsCurve(nobj, ..., GL_MAP1_TEXTURE_COORD_2);
   gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL);
   gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4); gluEndCurve(nobj);

See how it's three gluNurbsCurve calls sandwiched between gluBeginCurve and gluEndCurve, and only GL_MAP1_VERTEX_4 is the vertex one? That's the vibe. Main character vertex, supporting cast texture coords and normals. 😭✨


🌈 SEE ALSO 🌈

  • gluBeginSurface(3G)
  • gluBeginTrim(3G)
  • gluNewNurbsRenderer(3G)
  • gluNurbsCurve(3G)
  • glPopAttrib(3G)
  • glPushAttrib(3G)

And that's the whole page, bestie!! πŸ¦‹ This one's GLUBEGINCURVE(3G) β€” the 3G is the section, that's the source, and ngl the footer doesn't give us a date so we're just gonna vibe with that. No cap, go forth and delimit those curves. πŸ’–πŸ§šβ­

πŸ“¦ where this page comes from