GLUQUADRICTEXTURE(3G)
π GLUQUADRICTEXTURE π
okay bestie, welcome to the gluQuadricTexture page from the 3G manual β yes that's the GLU section, we're in our OpenGL era π
this one is literally just: do you want texture coords on your quadrics or not β specify if texturing is desired for quadrics. that's the whole vibe. periodt.
β¨ C SPECIFICATION β¨
void gluQuadricTexture( GLUquadric* quad,
GLboolean texture )
πΈ PARAMETERS πΈ
quadβ the quadrics object in question, bestie. you gotta make it withgluNewQuadricfirst, no skipping steps πtextureβ a flag that says whether texture coordinates should be generated. yes or no, that's it, we love a binary queen π
π¦ DESCRIPTION π¦
so here's the tea: gluQuadricTexture specifies if texture coordinates should be generated for quadrics rendered with quad. iconic, honestly.
if the value of texture is GL_TRUE, then texture coordinates are generated β¨ and if texture is GL_FALSE, they are not π
the initial value is GL_FALSE β so by default your quadrics are out here un-textured, living their simple life, no cap.
lowkey important: the manner in which texture coordinates are generated depends upon the specific quadric rendered. so like, don't come for me expecting one universal formula, every quadric does its own thing π«Ά
π SEE ALSO π
gluNewQuadric(3G)gluQuadricDrawStyle(3G)gluQuadricNormals(3G)gluQuadricOrientation(3G)
and that's the whole page, bestie, we ate and left no crumbs π this was GLUQUADRICTEXTURE(3G) from the 3G manual β the name at the top and the name at the bottom, matching, as it should be ππ¦ go forth and texture ur quadrics, mwah π
π¦ where this page comes from
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