GLUQUADRICTEXTURE(3G)

πŸ“¦ version 1.1, in centos-stream 9, fedora 43, fedora 44

πŸ’– GLUQUADRICTEXTURE πŸ’–

okay bestie, welcome to the gluQuadricTexture page from the 3G manual β€” yes that's the GLU section, we're in our OpenGL era πŸŽ€

this one is literally just: do you want texture coords on your quadrics or not β€” specify if texturing is desired for quadrics. that's the whole vibe. periodt.


✨ C SPECIFICATION ✨

void gluQuadricTexture( GLUquadric* quad,
                        GLboolean texture )

🌸 PARAMETERS 🌸

  • quad β€” the quadrics object in question, bestie. you gotta make it with gluNewQuadric first, no skipping steps πŸ’…
  • texture β€” a flag that says whether texture coordinates should be generated. yes or no, that's it, we love a binary queen πŸ‘‘

πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea: gluQuadricTexture specifies if texture coordinates should be generated for quadrics rendered with quad. iconic, honestly.

if the value of texture is GL_TRUE, then texture coordinates are generated ✨ and if texture is GL_FALSE, they are not πŸ™ˆ

the initial value is GL_FALSE β€” so by default your quadrics are out here un-textured, living their simple life, no cap.

lowkey important: the manner in which texture coordinates are generated depends upon the specific quadric rendered. so like, don't come for me expecting one universal formula, every quadric does its own thing 🫢

πŸ‘‘ SEE ALSO πŸ‘‘

  • gluNewQuadric(3G)
  • gluQuadricDrawStyle(3G)
  • gluQuadricNormals(3G)
  • gluQuadricOrientation(3G)

and that's the whole page, bestie, we ate and left no crumbs πŸ’– this was GLUQUADRICTEXTURE(3G) from the 3G manual β€” the name at the top and the name at the bottom, matching, as it should be πŸŽ€πŸ¦‹ go forth and texture ur quadrics, mwah πŸ’œ

πŸ“¦ where this page comes from