GLUTBITMAPLENGTH(3)

✨ NAME ✨

glutBitmapLength β€” Return the width of a bitmapped string, in pixels. πŸ’–

okay so this is the manual page for glutBitmapLength(3), bestie. It's giving "measure my bitmapped string, please" energy. no cap. slay.


πŸ“š LIBRARY πŸ“š

OpenGLUT - bitmapfont

that's the library, and it's the bitmapfont one, periodt. main character energy.


πŸͺ„ SYNOPSIS πŸͺ„

#include <openglut.h>

int
glutBitmapLength(void *font, const unsigned char *string);

copy that exactly, bestie, don't be out here changing signatures. not me policing your code, but fr fr.


πŸŽ€ PARAMETERS πŸŽ€

  • font β€” A bitmapped font identifier. like, which font bestie are we measuring? that one. obsessed.
  • string β€” A NUL-terminated ASCII string. so it ends with NUL, and it's ASCII, fr fr. no funny business.

πŸ’… DESCRIPTION πŸ’…

Returns the maximum horizontal OpenGL raster position offset for a string in a bitmapped font. the way that this is literally the whole point of the function, iconic. ate.

As with glutBitmapString(), newlines are taken into consideration. so newlines are not ignored, bestie, they count. lowkey important. vibe check passed.

Returns 0 if the font is invalid or if the string is empty or NULL. like, invalid font? zero. empty string? zero. NULL string? zero. boom, periodt. that's the tea.


πŸ‘€ SEE ALSO πŸ‘€

go read these too, they're all in the bitmapped/string measuring cinematic universe, iykyk. slay.


This page is UNDATED and its source is UNTITLED(), so yeah, no date, no title, just vibes. πŸ’–βœ¨πŸ¦‹πŸŽ€πŸ’