drm_dp_link_symbol_cycles(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

okay so bestie, welcome to the Kernel API Manual page for drm_dp_link_symbol_cycles(9) ✨ this one is short and sweet and it does literally one job: math πŸ’–


✨ NAME ✨

drm_dp_link_symbol_cycles β€” calculate the link symbol count with/without dsc πŸ¦‹


🌸 SYNOPSIS 🌸

int drm_dp_link_symbol_cycles (int lane_count , int pixels , int
       dsc_slice_count , int bpp_x16 , int symbol_size , bool is_mst );

πŸŽ€ ARGUMENTS πŸŽ€

  • lane_count β€” DP link lane count, like how many lanes we're serving with πŸ›£οΈ
  • pixels β€” number of pixels in a scanline, the raw pixel count bestie πŸ‘‘
  • dsc_slice_count β€” number of slices for DSC, or 0 for non-DSC 🍰
  • bpp_x16 β€” bits per pixel in .4 binary fixed format, yes it's fancy like that πŸ’…
  • symbol_size β€” DP symbol size ⭐
  • is_mst β€” true for MST and false for SST πŸ”₯

πŸ’– DESCRIPTION πŸ’–

Calculate the link symbol cycles for both the DSC case (dsc_slice_count !=0) and the non-DSC case (dsc_slice_count == 0) and return the count 🧚

that's it. that's the whole function. it does the math, it hands you back a count, no drama, no cap πŸ’œ


🌈 SEE ALSO 🌈

the way this list just goes on forever, i'm obsessed 😭 every single one, here we go:


ok that's the whole page bestie, go forth and count your link symbols πŸ«ΆπŸ’«

kisses, this page came from ./drivers/gpu/drm/display, dated October 2026, and it's filed under drm_dp_link_symbol_cycles(9) β€” mwah πŸ’‹πŸŽ€

πŸ“¦ where this page comes from