section 3 · Library functions 📚
178720 pages · page 257 of 894
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G (continued)
- glColor4uiv(3G)set the current color✨
- glColor4uiv(3gl)set the current color✨
- glColor4us(3G)set the current color✨
- glColor4us(3gl)set the current color✨
- glColor4usv(3G)set the current color✨
- glColor4usv(3gl)set the current color✨
- glColorMask(3G)enable and disable writing of frame buffer color components✨
- glColorMask(3gl)enable and disable writing of frame buffer color components✨
- glColorMask,_glColorMaski(3G)enable and disable writing of frame buffer color components✨
- glColorMaterial(3G)cause a material color to track the current color✨
- glColorMaterial(3gl)cause a material color to track the current color✨
- glColorPointer(3G)define an array of colors✨
- glColorPointer(3gl)define an array of colors✨
- glColorSubTable(3G)respecify a portion of a color table✨
- glColorSubTable(3gl)respecify a portion of a color table✨
- glColorTable(3G)define a color lookup table✨
- glColorTable(3gl)define a color lookup table✨
- glColorTableParameter(3G)set color lookup table parameters✨
- glColorTableParameter(3gl)set color lookup table parameters✨
- glColorTableParameterfv(3G)set color lookup table parameters✨
- glColorTableParameterfv(3gl)set color lookup table parameters✨
- glColorTableParameteriv(3G)set color lookup table parameters✨
- glColorTableParameteriv(3gl)set color lookup table parameters✨
- glCompileShader(3G)Compiles a shader object✨
- glCompressedTexImage1D(3G)specify a one-dimensional texture image in a compressed format✨
- glCompressedTexImage2D(3G)specify a two-dimensional texture image in a compressed format✨
- glCompressedTexImage3D(3G)specify a three-dimensional texture image in a compressed format✨
- glCompressedTexSubImage1D(3G)specify a one-dimensional texture subimage in a compressed format✨
- glCompressedTexSubImage2D(3G)specify a two-dimensional texture subimage in a compressed format✨
- glCompressedTexSubImage3D(3G)specify a three-dimensional texture subimage in a compressed format✨
- glCompressedTextureSubImage1D(3G)specify a one-dimensional texture subimage in a compressed format✨
- glCompressedTextureSubImage2D(3G)specify a two-dimensional texture subimage in a compressed format✨
- glCompressedTextureSubImage3D(3G)specify a three-dimensional texture subimage in a compressed format✨
- glConvolutionFilter1D(3G)define a one-dimensional convolution filter✨
- glConvolutionFilter1D(3gl)define a one-dimensional convolution filter✨
- glConvolutionFilter2D(3G)define a two-dimensional convolution filter✨
- glConvolutionFilter2D(3gl)define a two-dimensional convolution filter✨
- glConvolutionParameter(3G)set convolution parameters✨
- glConvolutionParameter(3gl)set convolution parameters✨
- glCopyBufferSubData(3G)copy all or part of the data store of a buffer object to the data store of another buffer object✨
- glCopyColorSubTable(3G)respecify a portion of a color table✨
- glCopyColorSubTable(3gl)respecify a portion of a color table✨
- glCopyColorTable(3G)copy pixels into a color table✨
- glCopyColorTable(3gl)copy pixels into a color table✨
- glCopyConvolutionFilter1D(3G)copy pixels into a one-dimensional convolution filter✨
- glCopyConvolutionFilter1D(3gl)copy pixels into a one-dimensional convolution filter✨
- glCopyConvolutionFilter2D(3G)copy pixels into a two-dimensional convolution filter✨
- glCopyConvolutionFilter2D(3gl)copy pixels into a two-dimensional convolution filter✨
- glCopyImageSubData(3G)perform a raw data copy between two images✨
- glCopyNamedBufferSubData(3G)copy all or part of the data store of a buffer object to the data store of another buffer object✨
- glCopyPixels(3G)copy pixels in the frame buffer✨
- glCopyPixels(3gl)copy pixels in the frame buffer✨
- glCopyTexImage1D(3G)copy pixels into a 1D texture image✨
- glCopyTexImage1D(3gl)copy pixels into a 1D texture image✨
- glCopyTexImage2D(3G)copy pixels into a 2D texture image✨
- glCopyTexImage2D(3gl)copy pixels into a 2D texture image✨
- glCopyTexSubImage1D(3G)copy a one-dimensional texture subimage✨
- glCopyTexSubImage1D(3gl)copy a one-dimensional texture subimage✨
- glCopyTexSubImage2D(3G)copy a two-dimensional texture subimage✨
- glCopyTexSubImage2D(3gl)copy a two-dimensional texture subimage✨
- glCopyTexSubImage3D(3G)copy a three-dimensional texture subimage✨
- glCopyTexSubImage3D(3gl)copy a three-dimensional texture subimage✨
- glCopyTextureSubImage1D(3G)copy a one-dimensional texture subimage✨
- glCopyTextureSubImage2D(3G)copy a two-dimensional texture subimage✨
- glCopyTextureSubImage3D(3G)copy a three-dimensional texture subimage✨
- glCreateBuffers(3G)create buffer objects✨
- glCreateFramebuffers(3G)create framebuffer objects✨
- glCreateProgram(3G)Creates a program object✨
- glCreateProgramPipelines(3G)create program pipeline objects✨
- glCreateQueries(3G)create query objects✨
- glCreateRenderbuffers(3G)create renderbuffer objects✨
- glCreateSamplers(3G)create sampler objects✨
- glCreateShader(3G)Creates a shader object✨
- glCreateShaderProgramv(3G)create a stand-alone program from an array of null-terminated source code strings✨
- glCreateTextures(3G)create texture objects✨
- glCreateTransformFeedbacks(3G)create transform feedback objects✨
- glCreateVertexArrays(3G)create vertex array objects✨
- glCullFace(3G)specify whether front- or back-facing facets can be culled✨
- glCullFace(3gl)specify whether front- or back-facing facets can be culled✨
- glDebugMessageCallback(3G)specify a callback to receive debugging messages from the GL✨
- glDebugMessageControl(3G)control the reporting of debug messages in a debug context✨
- glDebugMessageInsert(3G)inject an application-supplied message into the debug message queue✨
- glDeleteBuffers(3G)delete named buffer objects✨
- glDeleteFramebuffers(3G)delete framebuffer objects✨
- glDeleteLists(3G)delete a contiguous group of display lists✨
- glDeleteLists(3gl)delete a contiguous group of display lists✨
- glDeleteProgram(3G)Deletes a program object✨
- glDeleteProgramPipelines(3G)delete program pipeline objects✨
- glDeleteQueries(3G)delete named query objects✨
- glDeleteRenderbuffers(3G)delete renderbuffer objects✨
- glDeleteSamplers(3G)delete named sampler objects✨
- glDeleteShader(3G)Deletes a shader object✨
- glDeleteSync(3G)delete a sync object✨
- glDeleteTextures(3G)delete named textures✨
- glDeleteTextures(3gl)delete named textures✨
- glDeleteTransformFeedbacks(3G)delete transform feedback objects✨
- glDeleteVertexArrays(3G)delete vertex array objects✨
- glDepthFunc(3G)specify the value used for depth buffer comparisons✨
- glDepthFunc(3gl)specify the value used for depth buffer comparisons✨
- glDepthMask(3G)enable or disable writing into the depth buffer✨
- glDepthMask(3gl)enable or disable writing into the depth buffer✨
- glDepthRange(3G)specify mapping of depth values from normalized device coordinates to window coordinates✨
- glDepthRange(3gl)specify mapping of depth values from normalized device coordinates to window coordinates✨
- glDepthRangeArray(3G)specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports✨
- glDepthRangeIndexed(3G)specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport✨
- glDetachShader(3G)Detaches a shader object from a program object to which it is attached✨
- glDisable(3G)enable or disable server-side GL capabilities✨
- glDisable(3gl)enable or disable server-side GL capabilities✨
- glDisableClientState(3G)enable or disable client- side capability✨
- glDisableClientState(3gl)enable or disable client- side capability✨
- glDisableVertexArrayAttrib(3G)Enable or disable a generic vertex attribute array✨
- glDisableVertexAttribArray(3G)Enable or disable a generic vertex attribute array✨
- glDispatchCompute(3G)launch one or more compute work groups✨
- glDispatchComputeIndirect(3G)launch one or more compute work groups using parameters stored in a buffer✨
- glDrawArrays(3G)render primitives from array data✨
- glDrawArrays(3gl)render primitives from array data✨
- glDrawArraysIndirect(3G)render primitives from array data, taking parameters from memory✨
- glDrawArraysInstanced(3G)draw multiple instances of a range of elements✨
- glDrawArraysInstancedBaseInstance(3G)draw multiple instances of a range of elements with offset applied to instanced attributes✨
- glDrawBuffer(3G)specify which color buffers are to be drawn into✨
- glDrawBuffer(3gl)specify which color buffers are to be drawn into✨
- glDrawBuffers(3G)Specifies a list of color buffers to be drawn into✨
- glDrawElements(3G)render primitives from array data✨
- glDrawElements(3gl)render primitives from array data✨
- glDrawElementsBaseVertex(3G)render primitives from array data with a per-element offset✨
- glDrawElementsIndirect(3G)render indexed primitives from array data, taking parameters from memory✨
- glDrawElementsInstanced(3G)draw multiple instances of a set of elements✨
- glDrawElementsInstancedBaseInstance(3G)draw multiple instances of a set of elements with offset applied to instanced attributes✨
- glDrawElementsInstancedBaseVertex(3G)render multiple instances of a set of primitives from array data with a per-element offset✨
- glDrawElementsInstancedBaseVertexBaseInstance(3G)render multiple instances of a set of primitives from array data with a per-element offset✨
- glDrawPixels(3G)write a block of pixels to the frame buffer✨
- glDrawPixels(3gl)write a block of pixels to the frame buffer✨
- glDrawRangeElements(3G)render primitives from array data✨
- glDrawRangeElements(3gl)render primitives from array data✨
- glDrawRangeElementsBaseVertex(3G)render primitives from array data with a per-element offset✨
- glDrawTransformFeedback(3G)render primitives using a count derived from a transform feedback object✨
- glDrawTransformFeedbackInstanced(3G)render multiple instances of primitives using a count derived from a transform feedback object✨
- glDrawTransformFeedbackStream(3G)render primitives using a count derived from a specifed stream of a transform feedback object✨
- glDrawTransformFeedbackStreamInstanced(3G)render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object✨
- gle(3gle)an introduction to the GLE Tubing & Extrusions Library✨
- glEdgeFlag(3G)flag edges as either boundary or nonboundary✨
- glEdgeFlag(3gl)flag edges as either boundary or nonboundary✨
- glEdgeFlagPointer(3G)define an array of edge flags✨
- glEdgeFlagPointer(3gl)define an array of edge flags✨
- glEdgeFlagv(3G)flag edges as either boundary or nonboundary✨
- glEdgeFlagv(3gl)flag edges as either boundary or nonboundary✨
- gleExtrusion(3gle)Extrude arbitrary 2D contour along arbitrary 3D path.✨
- gleHelicoid(3gle)Generalized torus, spiral with circle contour.✨
- gleLathe(3gle)Sweep using a Z-axis shear to create an arbitrary contour along a helical path.✨
- glEnable(3G)enable or disable server-side GL capabilities✨
- glEnable(3gl)enable or disable server-side GL capabilities✨
- glEnableClientState(3G)enable or disable client- side capability✨
- glEnableClientState(3gl)enable or disable client- side capability✨
- glEnableVertexArrayAttrib(3G)Enable or disable a generic vertex attribute array✨
- glEnableVertexAttribArray(3G)Enable or disable a generic vertex attribute array✨
- glEnd(3G)delimit the vertices of a primitive or a group of like primitives✨
- glEnd(3gl)delimit the vertices of a primitive or a group of like primitives✨
- glEndList(3G)create or replace a display list✨
- glEndList(3gl)create or replace a display list✨
- glePolyCone(3gle)Draw polycone, specified as a polyline with radii.✨
- glePolyCylinder(3gle)Draw polycylinder, specified as a polyline.✨
- gleScrew(3gle)Draws screw-type shapes.✨
- gleSetJoinStyle(3gle)Query and Set the GLE join style flags.✨
- gleSetNumSides(3gle)Query and Set the cylinder roundness.✨
- gleSpiral(3gle)Sweep an arbitrary contour along a helical path.✨
- gleSuperExtrusion(3gle)Extrude arbitrary 2D contour along arbitrary 3D path, specifying local affine transformations.✨
- gleTextureMode(3gle)set the type of GLE automatic texture coordinate generation.✨
- gleToroid(3gle)Generalized torus, lathe with circle contour.✨
- gleTwistExtrusion(3gle)Extrude arbitrary 2D contour along arbitrary 3D path, specifying local rotations (twists).✨
- glEvalCoord(3G)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord1d(3G)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord1d(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord1dv(3G)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord1dv(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord1fv(3G)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord1fv(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord2d(3G)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord2d(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord2dv(3G)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord2dv(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord2f(3G)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord2f(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord2fv(3G)evaluate enabled one- and two-dimensional maps✨
- glEvalCoord2fv(3gl)evaluate enabled one- and two-dimensional maps✨
- glEvalMesh(3G)compute a one- or two-dimensional grid of points or lines✨
- glEvalMesh(3gl)compute a one- or two-dimensional grid of points or lines✨
- glEvalMesh1(3G)compute a one- or two-dimensional grid of points or lines✨
- glEvalMesh1(3gl)compute a one- or two-dimensional grid of points or lines✨
- glEvalMesh2(3G)compute a one- or two-dimensional grid of points or lines✨
- glEvalMesh2(3gl)compute a one- or two-dimensional grid of points or lines✨
- glEvalPoint(3G)generate and evaluate a single point in a mesh✨
- glEvalPoint(3gl)generate and evaluate a single point in a mesh✨
- glEvalPoint1(3G)generate and evaluate a single point in a mesh✨
- glEvalPoint1(3gl)generate and evaluate a single point in a mesh✨
- glEvalPoint2(3G)generate and evaluate a single point in a mesh✨
- glEvalPoint2(3gl)generate and evaluate a single point in a mesh✨
- glFeedbackBuffer(3G)controls feedback mode✨
- glFeedbackBuffer(3gl)controls feedback mode✨
- glFenceSync(3G)create a new sync object and insert it into the GL command stream✨
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