GLDEPTHRANGE(3G)

πŸ“¦ version 24.3.3, in opensuse-leap 16.0

πŸ’– NAME πŸ’–

okay so this is the GLDEPTHRANGE(3G) manual page, and the function is glDepthRange β€” literally the one that specifies the mapping of depth values from normalized device coordinates to window coordinates. It’s giving β€œsmall function, huge depth-buffer main character energy,” and I’m obsessed. πŸ’…βœ¨


πŸŽ€ C SPECIFICATION πŸŽ€

void glDepthRange( GLclampd near_val,
                   GLclampd far_val )

🌸 PARAMETERS 🌸

  • near_val β€” specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
  • far_val β€” specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.

✨ DESCRIPTION ✨

After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.

The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.


πŸ¦‹ NOTES πŸ¦‹

It is not necessary that near_val be less than far_val. Reverse mappings such as near_val=1, and far_val=0 are acceptable. Periodt. πŸ’…


πŸ’€ ERRORS πŸ’€

GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd.

bestie, that’s the β€œnot inside glBegin/glEnd, please” vibe check. 🫢

πŸ‘‘ ASSOCIATED GETS πŸ‘‘

glGet with argument GL_DEPTH_RANGE


🌈 SEE ALSO 🌈

  • glDepthFunc(3G)
  • glPolygonOffset(3G)
  • glViewport(3G)

That’s the whole page, bestie 🫢 β€” the footer signs off with just GLDEPTHRANGE(3G), and there’s no extra source/version/date line here to spill. Stay mapped, stay iconic. πŸ’…βœ¨

πŸ“¦ where this page comes from