GLCOLORTABLE(3G)
πΈ NAME πΈ
glColorTable β define a color lookup table π
Okay so bestie, we're in the GLCOLORTABLE(3G) page, section 3G, and this is the whole entire tea on building color lookup tables. Buckle up. π
π C SPECIFICATION π
void glColorTable( GLenum target,
GLenum internalformat,
GLsizei width,
GLenum format,
GLenum type,
const GLvoid *table )
π PARAMETERS π
targetβ has to be one ofGL_COLOR_TABLE,GL_POST_CONVOLUTION_COLOR_TABLE,GL_POST_COLOR_MATRIX_COLOR_TABLE,GL_PROXY_COLOR_TABLE,GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, orGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. No substitutions, no vibes-based guessing. β¨internalformatβ the internal format of the color table. The allowable values areGL_ALPHA,GL_ALPHA4,GL_ALPHA8,GL_ALPHA12,GL_ALPHA16,GL_LUMINANCE,GL_LUMINANCE4,GL_LUMINANCE8,GL_LUMINANCE12,GL_LUMINANCE16,GL_LUMINANCE_ALPHA,GL_LUMINANCE4_ALPHA4,GL_LUMINANCE6_ALPHA2,GL_LUMINANCE8_ALPHA8,GL_LUMINANCE12_ALPHA4,GL_LUMINANCE12_ALPHA12,GL_LUMINANCE16_ALPHA16,GL_INTENSITY,GL_INTENSITY4,GL_INTENSITY8,GL_INTENSITY12,GL_INTENSITY16,GL_R3_G3_B2,GL_RGB,GL_RGB4,GL_RGB5,GL_RGB8,GL_RGB10,GL_RGB12,GL_RGB16,GL_RGBA,GL_RGBA2,GL_RGBA4,GL_RGB5_A1,GL_RGBA8,GL_RGB10_A2,GL_RGBA12, andGL_RGBA16. That's the whole list, don't @ me. πwidthβ how many entries live in the color lookup table thattablespecifies. π’formatβ the format of the pixel data intable. Allowable values areGL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_LUMINANCE,GL_LUMINANCE_ALPHA,GL_RGB,GL_BGR,GL_RGBA, andGL_BGRA. πtypeβ the type of the pixel data intable. Allowable values:GL_UNSIGNED_BYTE,GL_BYTE,GL_UNSIGNED_SHORT,GL_SHORT,GL_UNSIGNED_INT,GL_INT,GL_FLOAT,GL_UNSIGNED_BYTE_3_3_2,GL_UNSIGNED_BYTE_2_3_3_REV,GL_UNSIGNED_SHORT_5_6_5,GL_UNSIGNED_SHORT_5_6_5_REV,GL_UNSIGNED_SHORT_4_4_4_4,GL_UNSIGNED_SHORT_4_4_4_4_REV,GL_UNSIGNED_SHORT_5_5_5_1,GL_UNSIGNED_SHORT_1_5_5_5_REV,GL_UNSIGNED_INT_8_8_8_8,GL_UNSIGNED_INT_8_8_8_8_REV,GL_UNSIGNED_INT_10_10_10_2, andGL_UNSIGNED_INT_2_10_10_10_REV. π¦tableβ pointer to a one-dimensional array of pixel data that gets processed to build the color table. π«Ά
π DESCRIPTION π
glColorTable can be used two whole ways, and honestly? Versatile queen. β¨
- To test the actual size and color resolution of a lookup table given a particular set of parameters, or
- To load the contents of a color lookup table.
Use the GL_PROXY_* targets for the first case, and the other targets for the second case. No cap. π
π§ The "actually build a table" targets π§
If target is GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE, glColorTable builds a color lookup table from an array of pixels.
The pixel array specified by width, format, type, and table is extracted from memory and processed just as if glDrawPixels were called β but processing stops after the final expansion to RGBA is completed. That's it, we're done there, no further processing, bye. π
Then the four scale parameters and the four bias parameters that are defined for the table get used to scale and bias the R, G, B, and A components of each pixel. (Set those scale and bias parameters with glColorTableParameter, iykyk.)
Next, the R, G, B, and A values are clamped to the range [0, 1]. Each pixel is then converted to the internal format specified by internalformat. This conversion simply maps the component values of the pixel (R, G, B, and A) to the values included in the internal format (red, green, blue, alpha, luminance, and intensity). The mapping is as follows:
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Internal Format Red Green Blue Alpha Luminance Intensity
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
GL_ALPHA A
GL_LUMINANCE R
GL_LUMINANCE_ALPHA A R
GL_INTENSITY R
GL_RGB R G B
GL_RGBA R G B A
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Finally, the red, green, blue, alpha, luminance, and/or intensity components of the resulting pixels are stored in the color table. They form a one-dimensional table with indices in the range [0, width - 1]. π―
π The proxy targets π
If target is GL_PROXY_*, glColorTable recomputes and stores the values of the proxy color table's state variables:
GL_COLOR_TABLE_FORMATGL_COLOR_TABLE_WIDTHGL_COLOR_TABLE_RED_SIZEGL_COLOR_TABLE_GREEN_SIZEGL_COLOR_TABLE_BLUE_SIZEGL_COLOR_TABLE_ALPHA_SIZEGL_COLOR_TABLE_LUMINANCE_SIZEGL_COLOR_TABLE_INTENSITY_SIZE
There is no effect on the image or state of any actual color table. It's just a vibe check, bestie. π«§
If the specified color table is too large to be supported, then all the proxy state variables listed above are set to zero. Otherwise, the color table could be supported by glColorTable using the corresponding non-proxy target, and the proxy state variables are set as if that target were being defined.
The proxy state variables can be retrieved by calling glGetColorTableParameter with a target of GL_PROXY_*. This lets the application decide if a particular glColorTable command would succeed, and figure out what the resulting color table attributes would be. Very "let me check before I commit" of it. π
π What happens when the table is enabled π
If a color table is enabled, and its width is non-zero, then its contents are used to replace a subset of the components of each RGBA pixel group, based on the internal format of the table.
Each pixel group has color components (R, G, B, A) that are in the range [0.0, 1.0]. The color components are rescaled to the size of the color lookup table to form an index. Then a subset of the components based on the internal format of the table are replaced by the table entry selected by that index. If the color components and contents of the table are represented as follows:
ββββββββββββββββββββββββββββββββββββββββββββββββββ
Representation Meaning
ββββββββββββββββββββββββββββββββββββββββββββββββββ
r Table index computed from R
g Table index computed from G
b Table index computed from B
a Table index computed from A
L[i] Luminance value at table index i
I[i] Intensity value at table index i
R[i] Red value at table index i
G[i] Green value at table index i
B[i] Blue value at table index i
A[i] Alpha value at table index i
ββββββββββββββββββββββββββββββββββββββββββββββββββ
then the result of color table lookup is as follows:
βββββββββββββββββββββββββββββββββββββββββββββββββββββ
Resulting Texture Components
Table Internal Format R G B A
βββββββββββββββββββββββββββββββββββββββββββββββββββββ
GL_ALPHA R G B A[a]
GL_LUMINANCE L[r] L[g] L[b] At
GL_LUMINANCE_ALPHA L[r] L[g] L[b] A[a]
GL_INTENSITY I[r] I[g] I[b] I[a]
GL_RGB R[r] G[g] B[b] A
GL_RGBA R[r] G[g] B[b] A[a]
βββββββββββββββββββββββββββββββββββββββββββββββββββββ
π¬ The pipeline, in order π¬
When GL_COLOR_TABLE is enabled, the colors resulting from the pixel map operation (if it is enabled) are mapped by the color lookup table before being passed to the convolution operation. The colors resulting from the convolution operation are modified by the post convolution color lookup table when GL_POST_CONVOLUTION_COLOR_TABLE is enabled. These modified colors are then sent to the color matrix operation. Finally, if GL_POST_COLOR_MATRIX_COLOR_TABLE is enabled, the colors resulting from the color matrix operation are mapped by the post color matrix color lookup table before being used by the histogram operation. It's a whole assembly line and everyone plays their part. π₯
π¦ NOTES π¦
glColorTable is present only if GL_ARB_imaging is returned when glGetString is called with an argument of GL_EXTENSIONS. If it's not there, it's not there, bestie. π
If target is set to GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE, then width must be a power of two, or a GL_INVALID_VALUE error is generated. Powers of two only, periodt. β
π ERRORS π
GL_INVALID_ENUMis generated iftargetis not one of the allowable values.GL_INVALID_ENUMis generated ifinternalformatis not one of the allowable values.GL_INVALID_VALUEis generated ifwidthis less than zero.GL_INVALID_ENUMis generated ifformatis not one of the allowable values.GL_INVALID_ENUMis generated iftypeis not one of the allowable values.GL_TABLE_TOO_LARGEis generated if the requested color table is too large to be supported by the implementation, andtargetis not aGL_PROXY_*target.GL_INVALID_OPERATIONis generated ifglColorTableis executed between the execution ofglBeginand the corresponding execution ofglEnd.
π¨ Heads up: you cannot sneakglColorTablein betweenglBeginandglEnd. The GL will catch you and it will not be cute. π
π ASSOCIATED GETS π
glGetColorTableParameter
π«Ά SEE ALSO π«Ά
glColorSubTable(3G)glColorTableParameter(3G)glCopyColorTable(3G)glCopyColorSubTable(3G)glGetColorTable(3G)
and that's the whole page, bestie π β straight from the GLCOLORTABLE(3G) manual, section 3G. Go build something iconic with your lookup tables, you main character. ππβ¨
π¦ where this page comes from
- centos-stream 9: gl-manpages 1.1-24.20190306.el9 Β· MIT and Open Publication
- fedora 43: gl-manpages 1.1-34.20190306.fc43 Β· Apache-2.0 AND HPND AND HPND-sell-variant AND MIT AND OpenPBS-2.3 AND SGI-B-2.0 AND W3C-19980720 AND X11
- fedora 44: gl-manpages 1.1-35.20190306.fc44 Β· Apache-2.0 AND HPND AND HPND-sell-variant AND MIT AND OpenPBS-2.3 AND SGI-B-2.0 AND W3C-19980720 AND X11
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms