GLENABLECLIENTSTATE(3G)

πŸ“¦ version 1.1, in centos-stream 9, fedora 43, fedora 44

✨ GLENABLECLIENTSTATE ✨

okay bestie, welcome to GLENABLECLIENTSTATE(3G) β€” the section 3G OpenGL page about turning client-side capabilities on and off πŸ’… this is the one that flips the little switches so your arrays actually show up when you render. no cap.


🌸 NAME 🌸

glEnableClientState, glDisableClientState β€” enable or disable a client-side capability πŸŽ€


πŸ’– C SPECIFICATION πŸ’–

void glEnableClientState( GLenum cap);  1.1 )

πŸ¦‹ PARAMETERS πŸ¦‹

  • 1.1 β€” specifies the capability to enable ✨. these symbolic constants are the ones that get accepted: GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY.

πŸ’œ C SPECIFICATION πŸ’œ

void glDisableClientState( GLenum cap);  1.1 )

πŸŽ€ PARAMETERS πŸŽ€

  • 1.1 β€” specifies the capability to disable 🌈.

⭐ DESCRIPTION ⭐

glEnableClientState and glDisableClientState are the duo that turn individual client-side capabilities on or off, one at a time 🫢. by default, every single client-side capability starts out disabled β€” so if your stuff isn't rendering, check this first, iykyk 😭.

both glEnableClientState and glDisableClientState take a single argument, 1.1, and that argument can be any one of these iconic values πŸ‘‘

  • GL_COLOR_ARRAY β€” if enabled, the color array is enabled for writing and gets used during rendering when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is called. see glColorPointer. πŸ“
  • GL_EDGE_FLAG_ARRAY β€” if enabled, the edge flag array is enabled for writing and gets used during rendering when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is called. see glEdgeFlagPointer. πŸ¦‹
  • GL_INDEX_ARRAY β€” if enabled, the index array is enabled for writing and gets used during rendering when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is called. see glIndexPointer. 🌸
  • GL_NORMAL_ARRAY β€” if enabled, the normal array is enabled for writing and gets used during rendering when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is called. see glNormalPointer. ⭐
  • GL_TEXTURE_COORD_ARRAY β€” if enabled, the texture coordinate array is enabled for writing and gets used during rendering when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is called. see glTexCoordPointer. πŸ’–
  • GL_VERTEX_ARRAY β€” if enabled, the vertex array is enabled for writing and gets used during rendering when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is called. see glVertexPointer. πŸ‘‘

🌈 NOTES 🌈

  • glEnableClientState is available only if the GL version is 1.1 or greater. no old-school GL for this one, sorry bestie πŸ™ˆ.
  • if GL_ARB_multitexture is supported, enabling and disabling GL_TEXTURE_COORD_ARRAY affects the active client texture unit. that active client texture unit is controlled with glClientActiveTextureARB. 🧚

πŸ’€ ERRORS πŸ’€

  • GL_INVALID_ENUM is generated if 1.1 is not an accepted value. so like, don't just pass vibes in there βœ‹.
🚨 glEnableClientState is not allowed between the execution of glBegin and the corresponding glEnd β€” but an error may or may not be generated. and if no error is generated, the behavior is undefined. so fr fr, just don't do it. 😭

πŸ”₯ SEE ALSO πŸ”₯

  • glArrayElement(3G)
  • glClientActiveTextureARB(3G)
  • glColorPointer(3G)
  • glDrawArrays(3G)
  • glDrawElements(3G)
  • glEdgeFlagPointer(3G)
  • glEnable(3G)
  • glGetPointerv(3G)
  • glIndexPointer(3G)
  • glInterleavedArrays(3G)
  • glNormalPointer(3G)
  • glTexCoordPointer(3G)
  • glVertexPointer(3G)

and that's the whole page, bestie πŸ’… the little footer down at the bottom just echoes the name right back at you β€” GLENABLECLIENTSTATE(3G) β€” no extra version or date tea to spill, it's literally just the title doing a lil encore. go enable some arrays and slay ✨🫢

πŸ“¦ where this page comes from