GLDRAWELEMENTS(3G)
π NAME π
okay so this is the GLDRAWELEMENTS(3G) page, bestie β it's literally the manual for glDrawElements, aka render primitives from array data. iconic behavior only π
β¨ C SPECIFICATION β¨
void glDrawElements( GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices )
π PARAMETERS π
modeβ tells the function what kind of primitives to render. the accepted symbolic constants areGL_POINTS,GL_LINE_STRIP,GL_LINE_LOOP,GL_LINES,GL_TRIANGLE_STRIP,GL_TRIANGLE_FAN,GL_TRIANGLES,GL_QUAD_STRIP,GL_QUADS, andGL_POLYGON. yes all of those, no cap β¨countβ the number of elements to be rendered. that's the count, bestie π’typeβ the type of the values inindices. it must be one ofGL_UNSIGNED_BYTE,GL_UNSIGNED_SHORT, orGL_UNSIGNED_INT. no improvising πindicesβ a pointer to the location where the indices are stored. it's giving "here's where the index data lives" π«Ά
π¦ DESCRIPTION π¦
glDrawElements specifies multiple geometric primitives with very few subroutine calls. instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and then use them to construct a sequence of primitives with a single call to glDrawElements. literally efficiency slay π₯
when glDrawElements is called, it uses count sequential elements from an enabled array, starting at indices, to construct a sequence of geometric primitives. mode specifies what kind of primitives are constructed, and how the array elements construct these primitives. if more than one array is enabled, each is used. if GL_VERTEX_ARRAY is not enabled, no geometric primitives are constructed. periodt.
vertex attributes that are modified byglDrawElementshave an unspecified value afterglDrawElementsreturns. for example, ifGL_COLOR_ARRAYis enabled, the value of the current color is undefined afterglDrawElementsexecutes. attributes that aren't modified maintain their previous values. so yeah, don't go assuming the modified ones are cute and predictable π
πΈ NOTES πΈ
glDrawElementsis available only if the GL version is1.1or greater. version check, bestie βglDrawElementsis included in display lists. ifglDrawElementsis entered into a display list, the necessary array data β determined by the array pointers and enables β is also entered into the display list. because the array pointers and enables are client-side state, their values affect display lists when the lists are created, not when the lists are executed. that's the whole vibe: creation time, not execution time π
π ERRORS π
GL_INVALID_ENUMis generated ifmodeis not an accepted value. wrong mode = rude πGL_INVALID_VALUEis generated ifcountis negative. negative count is a no βGL_INVALID_OPERATIONis generated ifglDrawElementsis executed between the execution ofglBeginand the correspondingglEnd. do not do that, bestie π
π₯ SEE ALSO π₯
glArrayElement(3G)glColorPointer(3G)glDrawArrays(3G)glDrawRangeElements(3G)glEdgeFlagPointer(3G)glGetPointerv(3G)glIndexPointer(3G)glInterleavedArrays(3G)glNormalPointer(3G)glTexCoordPointer(3G)glVertexPointer(3G)
okay bye bestie π«Ά the footer is literally just GLDRAWELEMENTS(3G) again β no extra source/version/date line hiding down there, so that's the whole cute sign-off: GLDRAWELEMENTS(3G) πβ¨π
π¦ where this page comes from
- opensuse-leap 16.0: Mesa-libGL-devel 24.1.7-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms