GLDRAWELEMENTSINSTAN(3G)
β¨ GLDRAWELEMENTSINSTAN(3G) β¨
okay bestie, so this is the 3G manpage for glDrawElementsInstanced β yes that's the OpenGL one, and yes it's a whole mood π
πΈ NAME πΈ
glDrawElementsInstanced β draw multiple instances of a set of elements (like, the same elements, over and over, but each one gets its own little instance moment β¨)
π C SPECIFICATION π
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
const void * indices, GLsizei primcount);
π¦ PARAMETERS π¦
modeβ what kind of primitives you're rendering, bestie. Accepted values areGL_POINTS,GL_LINE_STRIP,GL_LINE_LOOP,GL_LINES,GL_LINE_STRIP_ADJACENCY,GL_LINES_ADJACENCY,GL_TRIANGLE_STRIP,GL_TRIANGLE_FAN,GL_TRIANGLES,GL_TRIANGLE_STRIP_ADJACENCY,GL_TRIANGLES_ADJACENCYandGL_PATCHES.countβ the number of elements to be rendered. literally how many.typeβ the type of the values inindices. Has to be one ofGL_UNSIGNED_BYTE,GL_UNSIGNED_SHORT, orGL_UNSIGNED_INT. no vibes-based types allowed πindicesβ a pointer to the location where the indices are stored. it's giving "point me to the data" energy.primcountβ the number of instances of that specified range of indices to be rendered. yes, the instancing part π«
π DESCRIPTION π
glDrawElementsInstanced behaves identically to glDrawElements(), except β plot twist β primcount instances of the set of elements are executed, and the value of the internal counter instanceID advances for each iteration. instanceID is an internal 32-bit integer counter that may be read by a vertex shader as gl_InstanceID. iconic honestly π
glDrawElementsInstanced has the same effect as:
if (mode, count, or type is invalid )
generate appropriate error
else {
for (int i = 0; i < primcount ; i++) {
instanceID = i;
glDrawElements(mode, count, type, indices);
}
instanceID = 0;
}
see how it's just looping? a for-loop ate, no cap π₯
π§ NOTES π§
glDrawElementsInstanced is available only if the GL version is 3.1 or greater.
GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater. so check your version first, bestie, fr fr π«Ά
π ERRORS π
GL_INVALID_ENUMis generated ifmodeis not one ofGL_POINTS,GL_LINE_STRIP,GL_LINE_LOOP,GL_LINES,GL_TRIANGLE_STRIP,GL_TRIANGLE_FAN, orGL_TRIANGLES.GL_INVALID_VALUEis generated ifcountorprimcountare negative. negative?? not the move πGL_INVALID_OPERATIONis generated if a geometry shader is active andmodeis incompatible with the input primitive type of the geometry shader in the currently installed program object.GL_INVALID_OPERATIONis generated if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped.
β οΈ like, all four of these will absolutely jump out and ruin your day if you're not paying attention. read them twice. i'm serious π«Ά
π VERSION SUPPORT π
here's the vibe check on where glDrawElementsInstanced actually exists β the columns are OpenGL versions from 2.0 all the way to 4.5 π
2.0β-(not today, bestie)2.1β-3.0β-3.1βββ¨3.2ββ3.3ββ4.0ββ4.1ββ4.2ββ4.3ββ4.4ββ4.5ββ
so: nothing until 3.1, then an unbroken slay streak straight through 4.5. periodt π
β SEE ALSO β
glDrawElements()glDrawArraysInstanced()
go read those too, iykyk π¦
π COPYRIGHT π
Copyright Β© 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright Β© 2010-2014 Khronos Group
and that's the whole page, bestie π π
β source was [FIXME: source] and the date on this one is 08/09/2021, so yeah, it's been out here slaying since way before you learned what a vertex buffer was πΈ π
π¦ where this page comes from
- centos-stream 9: gl-manpages 1.1-24.20190306.el9 Β· MIT and Open Publication
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms