📦 gl-manpages
953 pages · page 5 of 5
G (continued)
- gluDeleteTess(3G)destroy a tessellation object✨
- gluDisk(3G)draw a disk✨
- gluEndCurve(3G)delimit a NURBS curve definition✨
- gluEndPolygon(3G)delimit a polygon description✨
- gluEndSurface(3G)delimit a NURBS surface definition✨
- gluEndTrim(3G)delimit a NURBS trimming loop definition✨
- gluErrorString(3G)produce an error string from a GL or GLU error code✨
- gluGetNurbsProperty(3G)get a NURBS property✨
- gluGetString(3G)return a string describing the GLU version or GLU extensions✨
- gluGetTessProperty(3G)get a tessellation object property✨
- gluLoadSamplingMatrices(3G)load NURBS sampling and culling matrices✨
- gluLookAt(3G)define a viewing transformation✨
- gluNewNurbsRenderer(3G)create a NURBS object✨
- gluNewQuadric(3G)create a quadrics object✨
- gluNewTess(3G)create a tessellation object✨
- gluNextContour(3G)mark the beginning of another contour✨
- glUniform1f(3G)Specify the value of a uniform variable for the current program object✨
- glUniform1fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform1i(3G)Specify the value of a uniform variable for the current program object✨
- glUniform1iv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform1ui(3G)Specify the value of a uniform variable for the current program object✨
- glUniform1uiv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform2f(3G)Specify the value of a uniform variable for the current program object✨
- glUniform2fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform2i(3G)Specify the value of a uniform variable for the current program object✨
- glUniform2iv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform2ui(3G)Specify the value of a uniform variable for the current program object✨
- glUniform2uiv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform3f(3G)Specify the value of a uniform variable for the current program object✨
- glUniform3fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform3i(3G)Specify the value of a uniform variable for the current program object✨
- glUniform3iv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform3ui(3G)Specify the value of a uniform variable for the current program object✨
- glUniform3uiv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform4f(3G)Specify the value of a uniform variable for the current program object✨
- glUniform4fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform4i(3G)Specify the value of a uniform variable for the current program object✨
- glUniform4iv(3G)Specify the value of a uniform variable for the current program object✨
- glUniform4ui(3G)Specify the value of a uniform variable for the current program object✨
- glUniform4uiv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformBlockBinding(3G)assign a binding point to an active uniform block✨
- glUniformMatrix2fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix2x3fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix2x4fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix3fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix3x2fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix3x4fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix4fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix4x2fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformMatrix4x3fv(3G)Specify the value of a uniform variable for the current program object✨
- glUniformSubroutines(3G)load active subroutine uniforms✨
- glUnmapBuffer(3G)release the mapping of a buffer object's data store into the client's address space✨
- glUnmapNamedBuffer(3G)release the mapping of a buffer object's data store into the client's address space✨
- gluNurbsCallback(3G)define a callback for a NURBS object✨
- gluNurbsCallbackData(3G)set a user data pointer✨
- gluNurbsCallbackDataEXT(3G)set a user data pointer✨
- gluNurbsCurve(3G)define the shape of a NURBS curve✨
- gluNurbsProperty(3G)set a NURBS property✨
- gluNurbsSurface(3G)define the shape of a NURBS surface✨
- gluOrtho2D(3G)define a 2D orthographic projection matrix✨
- gluPartialDisk(3G)draw an arc of a disk✨
- gluPerspective(3G)set up a perspective projection matrix✨
- gluPickMatrix(3G)define a picking region✨
- gluProject(3G)map object coordinates to window coordinates✨
- gluPwlCurve(3G)describe a piecewise linear NURBS trimming curve✨
- gluQuadricCallback(3G)define a callback for a quadrics object✨
- gluQuadricDrawStyle(3G)specify the draw style desired for quadrics✨
- gluQuadricNormals(3G)specify what kind of normals are desired for quadrics✨
- gluQuadricOrientation(3G)specify inside/outside orientation for quadrics✨
- gluQuadricTexture(3G)specify if texturing is desired for quadrics✨
- gluScaleImage(3G)scale an image to an arbitrary size✨
- glUseProgram(3G)Installs a program object as part of current rendering state✨
- glUseProgramStages(3G)bind stages of a program object to a program pipeline✨
- gluSphere(3G)draw a sphere✨
- gluTessBeginContour(3G)delimit a contour description✨
- gluTessBeginPolygon(3G)delimit a polygon description✨
- gluTessCallback(3G)define a callback for a tessellation object✨
- gluTessEndContour(3G)delimit a contour description✨
- gluTessEndPolygon(3G)delimit a polygon description✨
- gluTessNormal(3G)specify a normal for a polygon✨
- gluTessProperty(3G)set a tessellation object property✨
- gluTessVertex(3G)specify a vertex on a polygon✨
- gluUnProject(3G)map window coordinates to object coordinates✨
- gluUnProject4(3G)map window and clip coordinates to object coordinates✨
- glValidateProgram(3G)Validates a program object✨
- glValidateProgramPipeline(3G)validate a program pipeline object against current GL state✨
- glVertex(3G)specify a vertex✨
- glVertex2d(3G)specify a vertex✨
- glVertex2dv(3G)specify a vertex✨
- glVertex2f(3G)specify a vertex✨
- glVertex2fv(3G)specify a vertex✨
- glVertex2i(3G)specify a vertex✨
- glVertex2iv(3G)specify a vertex✨
- glVertex2s(3G)specify a vertex✨
- glVertex2sv(3G)specify a vertex✨
- glVertex3d(3G)specify a vertex✨
- glVertex3dv(3G)specify a vertex✨
- glVertex3f(3G)specify a vertex✨
- glVertex3fv(3G)specify a vertex✨
- glVertex3i(3G)specify a vertex✨
- glVertex3iv(3G)specify a vertex✨
- glVertex3s(3G)specify a vertex✨
- glVertex3sv(3G)specify a vertex✨
- glVertex4d(3G)specify a vertex✨
- glVertex4dv(3G)specify a vertex✨
- glVertex4f(3G)specify a vertex✨
- glVertex4fv(3G)specify a vertex✨
- glVertex4i(3G)specify a vertex✨
- glVertex4iv(3G)specify a vertex✨
- glVertex4s(3G)specify a vertex✨
- glVertex4sv(3G)specify a vertex✨
- glVertexArrayAttribFormat(3G)specify the organization of vertex arrays✨
- glVertexArrayBindingDivisor(3G)modify the rate at which generic vertex attributes advance✨
- glVertexArrayElementBuffer(3G)configures element array buffer binding of a vertex array object✨
- glVertexArrayVertexBuffer(3G)bind a buffer to a vertex buffer bind point✨
- glVertexArrayVertexBuffers(3G)attach multiple buffer objects to a vertex array object✨
- glVertexAttrib(3G)Specifies the value of a generic vertex attribute✨
- glVertexAttribBinding(3G)associate a vertex attribute and a vertex buffer binding for a vertex array object✨
- glVertexAttribDivisor(3G)modify the rate at which generic vertex attributes advance during instanced rendering✨
- glVertexAttribFormat(3G)specify the organization of vertex arrays✨
- glVertexAttribPointer(3G)define an array of generic vertex attribute data✨
- glVertexBindingDivisor(3G)modify the rate at which generic vertex attributes advance✨
- glVertexPointer(3G)define an array of vertex data✨
- glViewport(3G)set the viewport✨
- glViewportArray(3G)set multiple viewports✨
- glViewportIndexed(3G)set a specified viewport✨
- glWaitSync(3G)instruct the GL server to block until the specified sync object becomes signaled✨
- glXChooseVisual(3G)return a visual that matches specified attributes✨
- glXCopyContext(3G)copy state from one rendering context to another✨
- glXCreateContext(3G)create a new GLX rendering context✨
- glXCreateGLXPixmap(3G)create an off-screen GLX rendering area✨
- glXDestroyContext(3G)destroy a GLX context✨
- glXDestroyGLXPixmap(3G)destroy a GLX pixmap✨
- glXFreeContextEXT(3G)free client-side memory for imported context✨
- glXGetClientString(3G)return a string describing the client✨
- glXGetConfig(3G)return information about GLX visuals✨
- glXGetContextIDEXT(3G)get the XID for a context.✨
- glXGetCurrentContext(3G)return the current context✨
- glXGetCurrentDisplay(3G)get display for current context✨
- glXGetCurrentDrawable(3G)return the current drawable✨
- glXImportContextEXT(3G)import another process's indirect rendering context.✨
- glXIntro(3G)Introduction to OpenGL in the X window system✨
- glXIsDirect(3G)indicate whether direct rendering is enabled✨
- glXMakeCurrent(3G)attach a GLX context to a window or a GLX pixmap✨
- glXQueryContextInfoEXT(3G)query context information✨
- glXQueryExtension(3G)indicate whether the GLX extension is supported✨
- glXQueryExtensionsString(3G)return list of supported extensions✨
- glXQueryServerString(3G)return string describing the server✨
- glXQueryVersion(3G)return the version numbers of the GLX extension✨
- glXSwapBuffers(3G)exchange front and back buffers✨
- glXUseXFont(3G)create bitmap display lists from an X font✨
- glXWaitGL(3G)complete GL execution prior to subsequent X calls✨
- glXWaitX(3G)complete X execution prior to subsequent GL calls✨
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