📦 gl-manpages
953 pages · page 3 of 5
G (continued)
- glGetUniformIndices(3G)retrieve the index of a named uniform block✨
- glGetUniformiv(3G)Returns the value of a uniform variable✨
- glGetUniformLocation(3G)Returns the location of a uniform variable✨
- glGetUniformSubroutine(3G)retrieve the value of a subroutine uniform of a given shader stage of the current program✨
- glGetVertexArrayIndexed(3G)retrieve parameters of an attribute of a vertex array object✨
- glGetVertexArrayiv(3G)retrieve parameters of a vertex array object✨
- glGetVertexAttribdv(3G)Return a generic vertex attribute parameter✨
- glGetVertexAttribfv(3G)Return a generic vertex attribute parameter✨
- glGetVertexAttribIiv(3G)Return a generic vertex attribute parameter✨
- glGetVertexAttribIuiv(3G)Return a generic vertex attribute parameter✨
- glGetVertexAttribiv(3G)Return a generic vertex attribute parameter✨
- glGetVertexAttribLdv(3G)Return a generic vertex attribute parameter✨
- glGetVertexAttribPointerv(3G)return the address of the specified generic vertex attribute pointer✨
- glHint(3G)specify implementation-specific hints✨
- glHistogram(3G)define histogram table✨
- glIndex(3G)set the current color index✨
- glIndexd(3G)set the current color index✨
- glIndexdv(3G)set the current color index✨
- glIndexf(3G)set the current color index✨
- glIndexfv(3G)set the current color index✨
- glIndexi(3G)set the current color index✨
- glIndexiv(3G)set the current color index✨
- glIndexMask(3G)control the writing of individual bits in the color index buffers✨
- glIndexPointer(3G)define an array of color indexes✨
- glIndexs(3G)set the current color index✨
- glIndexsv(3G)set the current color index✨
- glIndexub(3G)set the current color index✨
- glIndexubv(3G)set the current color index✨
- glInitNames(3G)initialize the name stack✨
- glInterleavedArrays(3G)simultaneously specify and enable several interleaved arrays✨
- glInvalidateBufferData(3G)invalidate the content of a buffer object's data store✨
- glInvalidateBufferSubData(3G)invalidate a region of a buffer object's data store✨
- glInvalidateFramebuffer(3G)invalidate the content of some or all of a framebuffer's attachments✨
- glInvalidateNamedFramebufferData(3G)invalidate the content of some or all of a framebuffer's attachments✨
- glInvalidateNamedFramebufferSubData(3G)invalidate the content of a region of some or all of a framebuffer's attachments✨
- glInvalidateSubFramebuffer(3G)invalidate the content of a region of some or all of a framebuffer's attachments✨
- glInvalidateTexImage(3G)invalidate the entirety a texture image✨
- glInvalidateTexSubImage(3G)invalidate a region of a texture image✨
- glIsBuffer(3G)determine if a name corresponds to a buffer object✨
- glIsEnabled(3G)test whether a capability is enabled✨
- glIsEnabled,_glIsEnabledi(3G)test whether a capability is enabled✨
- glIsFramebuffer(3G)determine if a name corresponds to a framebuffer object✨
- glIslist(3G)determine if a name corresponds to a display-list✨
- glIsProgram(3G)Determines if a name corresponds to a program object✨
- glIsProgramPipeline(3G)determine if a name corresponds to a program pipeline object✨
- glIsQuery(3G)determine if a name corresponds to a query object✨
- glIsRenderbuffer(3G)determine if a name corresponds to a renderbuffer object✨
- glIsSampler(3G)determine if a name corresponds to a sampler object✨
- glIsShader(3G)Determines if a name corresponds to a shader object✨
- glIsSync(3G)determine if a name corresponds to a sync object✨
- glIsTexture(3G)determine if a name corresponds to a texture✨
- glIsTransformFeedback(3G)determine if a name corresponds to a transform feedback object✨
- glIsVertexArray(3G)determine if a name corresponds to a vertex array object✨
- glLight(3G)set light source parameters✨
- glLightf(3G)set light source parameters✨
- glLightfv(3G)set light source parameters✨
- glLighti(3G)set light source parameters✨
- glLightiv(3G)set light source parameters✨
- glLightModel(3G)set the lighting model parameters✨
- glLightModelf(3G)set the lighting model parameters✨
- glLightModelfv(3G)set the lighting model parameters✨
- glLightModeli(3G)set the lighting model parameters✨
- glLightModeliv(3G)set the lighting model parameters✨
- glLineStipple(3G)specify the line stipple pattern✨
- glLineWidth(3G)specify the width of rasterized lines✨
- glLinkProgram(3G)Links a program object✨
- glListBase(3G)set the display-list base for glCallLists✨
- glLoadIdentity(3G)replace the current matrix with the identity matrix✨
- glLoadMatrix(3G)replace the current matrix with the specified matrix✨
- glLoadMatrixd(3G)replace the current matrix with the specified matrix✨
- glLoadMatrixf(3G)replace the current matrix with the specified matrix✨
- glLoadName(3G)load a name onto the name stack✨
- glLogicOp(3G)specify a logical pixel operation for rendering✨
- glMap1(3G)define a one-dimensional evaluator✨
- glMap1d(3G)define a one-dimensional evaluator✨
- glMap1f(3G)define a one-dimensional evaluator✨
- glMap2(3G)define a two-dimensional evaluator✨
- glMap2d(3G)define a two-dimensional evaluator✨
- glMap2f(3G)define a two-dimensional evaluator✨
- glMapBuffer(3G)map all of a buffer object's data store into the client's address space✨
- glMapBufferRange(3G)map all or part of a buffer object's data store into the client's address space✨
- glMapGrid(3G)define a one- or two-dimensional mesh✨
- glMapGrid1d(3G)define a one- or two-dimensional mesh✨
- glMapGrid1f(3G)define a one- or two-dimensional mesh✨
- glMapGrid2d(3G)define a one- or two-dimensional mesh✨
- glMapGrid2f(3G)define a one- or two-dimensional mesh✨
- glMapNamedBuffer(3G)map all of a buffer object's data store into the client's address space✨
- glMapNamedBufferRange(3G)map all or part of a buffer object's data store into the client's address space✨
- glMaterial(3G)specify material parameters for the lighting model✨
- glMaterialf(3G)specify material parameters for the lighting model✨
- glMaterialfv(3G)specify material parameters for the lighting model✨
- glMateriali(3G)specify material parameters for the lighting model✨
- glMaterialiv(3G)specify material parameters for the lighting model✨
- glMatrixMode(3G)specify which matrix is the current matrix✨
- glMemoryBarrier(3G)defines a barrier ordering memory transactions✨
- glMinmax(3G)define minmax table✨
- glMinSampleShading(3G)specifies minimum rate at which sample shaing takes place✨
- glMultiDrawArrays(3G)render multiple sets of primitives from array data✨
- glMultiDrawArraysIndirect(3G)render multiple sets of primitives from array data, taking parameters from memory✨
- glMultiDrawElements(3G)render multiple sets of primitives by specifying indices of array data elements✨
- glMultiDrawElementsBaseVertex(3G)render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index✨
- glMultiDrawElementsIndirect(3G)render indexed primitives from array data, taking parameters from memory✨
- glMultiTexCoord1dARB(3G)set the current texture coordinates✨
- glMultiTexCoord1dvARB(3G)set the current texture coordinates✨
- glMultiTexCoord1fARB(3G)set the current texture coordinates✨
- glMultiTexCoord1fvARB(3G)set the current texture coordinates✨
- glMultiTexCoord1iARB(3G)set the current texture coordinates✨
- glMultiTexCoord1ivARB(3G)set the current texture coordinates✨
- glMultiTexCoord1sARB(3G)set the current texture coordinates✨
- glMultiTexCoord1svARB(3G)set the current texture coordinates✨
- glMultiTexCoord2dARB(3G)set the current texture coordinates✨
- glMultiTexCoord2dvARB(3G)set the current texture coordinates✨
- glMultiTexCoord2fARB(3G)set the current texture coordinates✨
- glMultiTexCoord2fvARB(3G)set the current texture coordinates✨
- glMultiTexCoord2iARB(3G)set the current texture coordinates✨
- glMultiTexCoord2ivARB(3G)set the current texture coordinates✨
- glMultiTexCoord2sARB(3G)set the current texture coordinates✨
- glMultiTexCoord2svARB(3G)set the current texture coordinates✨
- glMultiTexCoord3dARB(3G)set the current texture coordinates✨
- glMultiTexCoord3dvARB(3G)set the current texture coordinates✨
- glMultiTexCoord3fARB(3G)set the current texture coordinates✨
- glMultiTexCoord3fvARB(3G)set the current texture coordinates✨
- glMultiTexCoord3iARB(3G)set the current texture coordinates✨
- glMultiTexCoord3ivARB(3G)set the current texture coordinates✨
- glMultiTexCoord3sARB(3G)set the current texture coordinates✨
- glMultiTexCoord3svARB(3G)set the current texture coordinates✨
- glMultiTexCoord4dARB(3G)set the current texture coordinates✨
- glMultiTexCoord4dvARB(3G)set the current texture coordinates✨
- glMultiTexCoord4fARB(3G)set the current texture coordinates✨
- glMultiTexCoord4fvARB(3G)set the current texture coordinates✨
- glMultiTexCoord4iARB(3G)set the current texture coordinates✨
- glMultiTexCoord4ivARB(3G)set the current texture coordinates✨
- glMultiTexCoord4sARB(3G)set the current texture coordinates✨
- glMultiTexCoord4svARB(3G)set the current texture coordinates✨
- glMultiTexCoordARB(3G)set the current texture coordinates✨
- glMultMatrix(3G)multiply the current matrix with the specified matrix✨
- glMultMatrixd(3G)multiply the current matrix with the specified matrix✨
- glMultMatrixf(3G)multiply the current matrix with the specified matrix✨
- glNamedBufferData(3G)creates and initializes a buffer object's data store✨
- glNamedBufferStorage(3G)creates and initializes a buffer object's immutable data store✨
- glNamedBufferSubData(3G)updates a subset of a buffer object's data store✨
- glNamedFramebufferDrawBuffer(3G)specify which color buffers are to be drawn into✨
- glNamedFramebufferDrawBuffers(3G)Specifies a list of color buffers to be drawn into✨
- glNamedFramebufferParameteri(3G)set a named parameter of a framebuffer object✨
- glNamedFramebufferReadBuffer(3G)select a color buffer source for pixels✨
- glNamedFramebufferRenderbuffer(3G)attach a renderbuffer as a logical buffer of a framebuffer object✨
- glNamedFramebufferTextureLayer(3G)attach a single layer of a texture object as a logical buffer of a framebuffer object✨
- glNamedRenderbufferStorage(3G)establish data storage, format and dimensions of a renderbuffer object's image✨
- glNamedRenderbufferStorageMultisample(3G)establish data storage, format, dimensions and sample count of a renderbuffer object's image✨
- glNewList(3G)create or replace a display list✨
- glNormal(3G)set the current normal vector✨
- glNormal3b(3G)set the current normal vector✨
- glNormal3bv(3G)set the current normal vector✨
- glNormal3d(3G)set the current normal vector✨
- glNormal3dv(3G)set the current normal vector✨
- glNormal3f(3G)set the current normal vector✨
- glNormal3fv(3G)set the current normal vector✨
- glNormal3i(3G)set the current normal vector✨
- glNormal3iv(3G)set the current normal vector✨
- glNormal3s(3G)set the current normal vector✨
- glNormal3sv(3G)set the current normal vector✨
- glNormalPointer(3G)define an array of normals✨
- glObjectLabel(3G)label a named object identified within a namespace✨
- glObjectPtrLabel(3G)label a sync object identified by a pointer✨
- glOrtho(3G)multiply the current matrix with an orthographic matrix✨
- glPassThrough(3G)place a marker in the feedback buffer✨
- glPatchParameter(3G)specifies the parameters for patch primitives✨
- glPauseTransformFeedback(3G)pause transform feedback operations✨
- glPixelMap(3G)set up pixel transfer maps✨
- glPixelMapfv(3G)set up pixel transfer maps✨
- glPixelMapuiv(3G)set up pixel transfer maps✨
- glPixelMapusv(3G)set up pixel transfer maps✨
- glPixelStore(3G)set pixel storage modes✨
- glPixelStoref(3G)set pixel storage modes✨
- glPixelStorei(3G)set pixel storage modes✨
- glPixelTransfer(3G)set pixel transfer modes✨
- glPixelTransferf(3G)set pixel transfer modes✨
- glPixelTransferi(3G)set pixel transfer modes✨
- glPixelZoom(3G)specify the pixel zoom factors✨
- glPointParameter(3G)specify point parameters✨
- glPointSize(3G)specify the diameter of rasterized points✨
- glPolygonMode(3G)select a polygon rasterization mode✨
- glPolygonOffset(3G)set the scale and units used to calculate depth values✨
- glPolygonStipple(3G)set the polygon stippling pattern✨
- glPopAttrib(3G)push and pop the server attribute stack✨
- glPopClientAttrib(3G)push and pop the client attribute stack✨
- glPopDebugGroup(3G)pop the active debug group✨
- glPopMatrix(3G)push and pop the current matrix stack✨
- glPopName(3G)push and pop the name stack✨
- glPrimitiveRestartIndex(3G)specify the primitive restart index✨
- glPrioritizeTextures(3G)set texture residence priority✨
- glProgramBinary(3G)load a program object with a program binary✨
- glProgramParameter(3G)specify a parameter for a program object✨
- glProgramUniform1f(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform1fv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform1i(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform1iv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform1ui(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform1uiv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform2f(3G)Specify the value of a uniform variable for a specified program object✨
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