GLVERTEXATTRIBBINDIN(3G)
π
GLVERTEXATTRIBBINDIN(3G) β the 3G manual, bestie β¨
okay so we're in OpenGL land and this page is the whole vibe for hooking up a vertex attribute with a vertex buffer binding inside a vertex array object. iconic, honestly.
πΈ NAME πΈ
glVertexAttribBinding β associate a vertex attribute and a vertex buffer binding for a vertex array object
π» C SPECIFICATION π»
void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex,
GLuint bindingindex);
π PARAMETERS π
vaobjβ bestie, this is the name of the vertex array object forglVertexArrayAttribBinding.attribindexβ the index of the attribute you're associating with a vertex buffer binding.bindingindexβ the index of the vertex buffer binding you're associating with the generic vertex attribute.
π¦ DESCRIPTION π¦
so glVertexAttribBinding and glVertexArrayAttribBinding are the matchmakers: they establish an association between the generic vertex attribute of a vertex array object whose index is given by attribindex, and a vertex buffer binding whose index is given by bindingindex. slay.
for glVertexAttribBinding, the vertex array object affected is the one currently bound. for glVertexArrayAttribBinding, vaobj is the name of the vertex array object. lowkey simple, highkey important.
attribindex must be less than the value of GL_MAX_VERTEX_ATTRIBS, and bindingindex must be less than the value of GL_MAX_VERTEX_ATTRIB_BINDINGS. no cap.
π ERRORS π
GL_INVALID_OPERATIONis generated byglVertexAttribBindingif no vertex array object is bound.GL_INVALID_OPERATIONis generated byglVertexArrayAttribBindingifvaobjis not the name of an existing vertex array object.GL_INVALID_VALUEis generated ifattribindexis greater than or equal to the value ofGL_MAX_VERTEX_ATTRIBS.GL_INVALID_VALUEis generated ifbindingindexis greater than or equal to the value ofGL_MAX_VERTEX_ATTRIB_BINDINGS.
π₯ ASSOCIATED GETS π₯
glGet() with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_VERTEX_BINDING_DIVISOR.
π VERSION SUPPORT π
the OpenGL Version columns are 2.0, 2.1, 3.0, 3.1, 3.2, 3.3, 4.0, 4.1, 4.2, 4.3, 4.4, 4.5, and the row label is Function / Feature Name. here's the matrix unrolled because tables are not the vibe:
glVertexArrayAttribBindingβ2.0-,2.1-,3.0-,3.1-,3.2-,3.3-,4.0-,4.1-,4.2-,4.3-,4.4-,4.5βglVertexAttribBindingβ2.0-,2.1-,3.0-,3.1-,3.2-,3.3-,4.0-,4.1-,4.2-,4.3β,4.4β,4.5β
π SEE ALSO π
glBindVertexBuffer(), glVertexAttribFormat(), glVertexBindingDivisor(), glVertexAttribPointer().
π COPYRIGHT π
Copyright Β© 2013-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
π COPYRIGHT (again, because yes) π
Copyright Β© 2013-2014 Khronos Group
that's the whole page, bestie! source is [FIXME: source], version date is 08/09/2021, and the manual name is GLVERTEXATTRIBBINDIN(3G). bye, ily, go bind those attributes ππ«Ά
π¦ where this page comes from
- centos-stream 9: gl-manpages 1.1-24.20190306.el9 Β· MIT and Open Publication
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms