GLVALIDATEPROGRAM(3G)

🌸 NAME 🌸

glValidateProgram β€” Validates a program object

okay bestie, this is the GLVALIDATEPROGRAM(3G) manual page, and yes the header is lowkey rocking a [FIXME: manual] placeholder. iconic honestly πŸ’…


✨ C SPECIFICATION ✨

void glValidateProgram(GLuint program);

πŸŽ€ PARAMETERS πŸŽ€

  • program β€” Specifies the handle of the program object to be validated.

πŸ¦‹ DESCRIPTION πŸ¦‹

glValidateProgram checks to see whether the executables contained in program can execute given the current OpenGL state. The info from the validation process gets stored in program's information log. That validation info may be an empty string, or it may be a string containing information about how the current program object interacts with the rest of current OpenGL state. It's literally a way for OpenGL implementers to convey more info about why the current program is inefficient, suboptimal, failing to execute, and so on.

The status of the validation operation is stored as part of the program object's state. That value is set to GL_TRUE if validation succeeded, and GL_FALSE otherwise. You can query it by calling glGetProgram() with arguments program and GL_VALIDATE_STATUS. If validation is successful, program is guaranteed to execute given the current state. Otherwise, program is guaranteed to not execute. no cap 🫢

This function is typically useful only during application development. The informational string stored in the information log is completely implementation dependent; therefore, an application should not expect different OpenGL implementations to produce identical information strings. periodt.


πŸ”₯ NOTES πŸ”₯

This function mimics the validation operation that OpenGL implementations must perform when rendering commands are issued while programmable shaders are part of current state. The error GL_INVALID_OPERATION will be generated by any command that triggers the rendering of geometry if:

  • any two active samplers in the current program object are of different types, but refer to the same texture image unit,
  • the number of active samplers in the program exceeds the maximum number of texture image units allowed.

It may be difficult or cause a performance degradation for applications to catch these errors when rendering commands are issued. Therefore, applications are advised to make calls to glValidateProgram to detect these issues during application development. like, do your future self a favor bestie 😭


πŸ’€ ERRORS πŸ’€

  • GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.
  • GL_INVALID_OPERATION is generated if program is not a program object.

πŸ‘‘ ASSOCIATED GETS πŸ‘‘

  • glGetProgram() with arguments program and GL_VALIDATE_STATUS
  • glGetProgramInfoLog() with argument program
  • glIsProgram()

🌈 VERSION SUPPORT 🌈

The matrix is labeled Function / Feature Name and OpenGL Version, and glValidateProgram is checked βœ” across the whole lineup, bestie: OpenGL 2.0, 2.1, 3.0, 3.1, 3.2, 3.3, 4.0, 4.1, 4.2, 4.3, 4.4, and 4.5. all slay, all supported ✨


🧚 SEE ALSO 🧚

glLinkProgram(), glUseProgram()


Copyright Β© 2003-2005 3Dlabs Inc. Ltd. Copyright Β© 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.


Copyright Β© 2003-2005 3Dlabs Inc. Ltd. Copyright Β© 2010-2014 Khronos Group

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