📦 gl-manpages
953 pages · page 4 of 5
G (continued)
- glProgramUniform2fv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform2i(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform2iv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform2ui(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform2uiv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform3f(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform3fv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform3i(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform3iv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform3ui(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform3uiv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform4f(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform4fv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform4i(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform4iv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform4ui(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniform4uiv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniformMatrix2fv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniformMatrix2x3fv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniformMatrix2x4fv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniformMatrix3fv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniformMatrix3x2fv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniformMatrix3x4fv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniformMatrix4fv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniformMatrix4x2fv(3G)Specify the value of a uniform variable for a specified program object✨
- glProgramUniformMatrix4x3fv(3G)Specify the value of a uniform variable for a specified program object✨
- glProvokingVertex(3G)specifiy the vertex to be used as the source of data for flat shaded varyings✨
- glPushAttrib(3G)push and pop the server attribute stack✨
- glPushClientAttrib(3G)push and pop the client attribute stack✨
- glPushDebugGroup(3G)push a named debug group into the command stream✨
- glPushMatrix(3G)push and pop the current matrix stack✨
- glPushName(3G)push and pop the name stack✨
- glQueryCounter(3G)record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.✨
- glRasterPos(3G)specify the raster position for pixel operations✨
- glRasterPos2d(3G)specify the raster position for pixel operations✨
- glRasterPos2dv(3G)specify the raster position for pixel operations✨
- glRasterPos2f(3G)specify the raster position for pixel operations✨
- glRasterPos2fv(3G)specify the raster position for pixel operations✨
- glRasterPos2i(3G)specify the raster position for pixel operations✨
- glRasterPos2iv(3G)specify the raster position for pixel operations✨
- glRasterPos2s(3G)specify the raster position for pixel operations✨
- glRasterPos2sv(3G)specify the raster position for pixel operations✨
- glRasterPos3d(3G)specify the raster position for pixel operations✨
- glRasterPos3dv(3G)specify the raster position for pixel operations✨
- glRasterPos3f(3G)specify the raster position for pixel operations✨
- glRasterPos3fv(3G)specify the raster position for pixel operations✨
- glRasterPos3i(3G)specify the raster position for pixel operations✨
- glRasterPos3iv(3G)specify the raster position for pixel operations✨
- glRasterPos3s(3G)specify the raster position for pixel operations✨
- glRasterPos3sv(3G)specify the raster position for pixel operations✨
- glRasterPos4d(3G)specify the raster position for pixel operations✨
- glRasterPos4dv(3G)specify the raster position for pixel operations✨
- glRasterPos4f(3G)specify the raster position for pixel operations✨
- glRasterPos4fv(3G)specify the raster position for pixel operations✨
- glRasterPos4i(3G)specify the raster position for pixel operations✨
- glRasterPos4iv(3G)specify the raster position for pixel operations✨
- glRasterPos4s(3G)specify the raster position for pixel operations✨
- glRasterPos4sv(3G)specify the raster position for pixel operations✨
- glReadBuffer(3G)select a color buffer source for pixels✨
- glReadnPixels(3G)read a block of pixels from the frame buffer✨
- glReadPixels(3G)read a block of pixels from the frame buffer✨
- glRect(3G)draw a rectangle✨
- glRectd(3G)draw a rectangle✨
- glRectdv(3G)draw a rectangle✨
- glRectf(3G)draw a rectangle✨
- glRectfv(3G)draw a rectangle✨
- glRecti(3G)draw a rectangle✨
- glRectiv(3G)draw a rectangle✨
- glRects(3G)draw a rectangle✨
- glRectsv(3G)draw a rectangle✨
- glReleaseShaderCompiler(3G)release resources consumed by the implementation's shader compiler✨
- glRenderbufferStorage(3G)establish data storage, format and dimensions of a renderbuffer object's image✨
- glRenderbufferStorageMultisample(3G)establish data storage, format, dimensions and sample count of a renderbuffer object's image✨
- glRenderMode(3G)set rasterization mode✨
- glResetHistogram(3G)reset histogram table entries to zero✨
- glResetMinmax(3G)reset minmax table entries to initial values✨
- glResumeTransformFeedback(3G)resume transform feedback operations✨
- glRotate(3G)multiply the current matrix by a rotation matrix✨
- glRotated(3G)multiply the current matrix by a rotation matrix✨
- glRotatef(3G)multiply the current matrix by a rotation matrix✨
- glSampleCoverage(3G)specify multisample coverage parameters✨
- glSampleMaski(3G)set the value of a sub-word of the sample mask✨
- glSamplerParameter(3G)set sampler parameters✨
- glScale(3G)multiply the current matrix by a general scaling matrix✨
- glScaled(3G)multiply the current matrix by a general scaling matrix✨
- glScalef(3G)multiply the current matrix by a general scaling matrix✨
- glScissor(3G)define the scissor box✨
- glScissorArray(3G)define the scissor box for multiple viewports✨
- glScissorIndexed(3G)define the scissor box for a specific viewport✨
- glSelectBuffer(3G)establish a buffer for selection mode values✨
- glSeparableFilter2D(3G)define a separable two-dimensional convolution filter✨
- glShadeModel(3G)select flat or smooth shading✨
- glShaderBinary(3G)load pre-compiled shader binaries✨
- glShaderSource(3G)Replaces the source code in a shader object✨
- glShaderStorageBlockBinding(3G)change an active shader storage block binding✨
- glStencilFunc(3G)set front and back function and reference value for stencil testing✨
- glStencilFuncSeparate(3G)set front and/or back function and reference value for stencil testing✨
- glStencilMask(3G)control the front and back writing of individual bits in the stencil planes✨
- glStencilMaskSeparate(3G)control the front and/or back writing of individual bits in the stencil planes✨
- glStencilOp(3G)set front and back stencil test actions✨
- glStencilOpSeparate(3G)set front and/or back stencil test actions✨
- glTexBuffer(3G)attach a buffer object's data store to a buffer texture object✨
- glTexBufferRange(3G)attach a range of a buffer object's data store to a buffer texture object✨
- glTexCoord(3G)set the current texture coordinates✨
- glTexCoord1d(3G)set the current texture coordinates✨
- glTexCoord1dv(3G)set the current texture coordinates✨
- glTexCoord1f(3G)set the current texture coordinates✨
- glTexCoord1fv(3G)set the current texture coordinates✨
- glTexCoord1i(3G)set the current texture coordinates✨
- glTexCoord1iv(3G)set the current texture coordinates✨
- glTexCoord1s(3G)set the current texture coordinates✨
- glTexCoord1sv(3G)set the current texture coordinates✨
- glTexCoord2d(3G)set the current texture coordinates✨
- glTexCoord2dv(3G)set the current texture coordinates✨
- glTexCoord2f(3G)set the current texture coordinates✨
- glTexCoord2fv(3G)set the current texture coordinates✨
- glTexCoord2i(3G)set the current texture coordinates✨
- glTexCoord2iv(3G)set the current texture coordinates✨
- glTexCoord2s(3G)set the current texture coordinates✨
- glTexCoord2sv(3G)set the current texture coordinates✨
- glTexCoord3d(3G)set the current texture coordinates✨
- glTexCoord3dv(3G)set the current texture coordinates✨
- glTexCoord3f(3G)set the current texture coordinates✨
- glTexCoord3fv(3G)set the current texture coordinates✨
- glTexCoord3i(3G)set the current texture coordinates✨
- glTexCoord3iv(3G)set the current texture coordinates✨
- glTexCoord3s(3G)set the current texture coordinates✨
- glTexCoord3sv(3G)set the current texture coordinates✨
- glTexCoord4d(3G)set the current texture coordinates✨
- glTexCoord4dv(3G)set the current texture coordinates✨
- glTexCoord4f(3G)set the current texture coordinates✨
- glTexCoord4fv(3G)set the current texture coordinates✨
- glTexCoord4i(3G)set the current texture coordinates✨
- glTexCoord4iv(3G)set the current texture coordinates✨
- glTexCoord4s(3G)set the current texture coordinates✨
- glTexCoord4sv(3G)set the current texture coordinates✨
- glTexCoordPointer(3G)define an array of texture coordinates✨
- glTexEnv(3G)set texture environment parameters✨
- glTexEnvf(3G)set texture environment parameters✨
- glTexEnvfv(3G)set texture environment parameters✨
- glTexEnvi(3G)set texture environment parameters✨
- glTexEnviv(3G)set texture environment parameters✨
- glTexGen(3G)control the generation of texture coordinates✨
- glTexGend(3G)control the generation of texture coordinates✨
- glTexGendv(3G)control the generation of texture coordinates✨
- glTexGenf(3G)control the generation of texture coordinates✨
- glTexGenfv(3G)control the generation of texture coordinates✨
- glTexGeni(3G)control the generation of texture coordinates✨
- glTexGeniv(3G)control the generation of texture coordinates✨
- glTexImage1D(3G)specify a one-dimensional texture image✨
- glTexImage2D(3G)specify a two-dimensional texture image✨
- glTexImage2DMultisample(3G)establish the data storage, format, dimensions, and number of samples of a multisample texture's image✨
- glTexImage3D(3G)specify a three-dimensional texture image✨
- glTexImage3DMultisample(3G)establish the data storage, format, dimensions, and number of samples of a multisample texture's image✨
- glTexParameter(3G)set texture parameters✨
- glTexParameterf(3G)set texture parameters✨
- glTexParameterfv(3G)set texture parameters✨
- glTexParameteri(3G)set texture parameters✨
- glTexParameteriv(3G)set texture parameters✨
- glTexStorage1D(3G)simultaneously specify storage for all levels of a one-dimensional texture✨
- glTexStorage2D(3G)simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture✨
- glTexStorage2DMultisample(3G)specify storage for a two-dimensional multisample texture✨
- glTexStorage3D(3G)simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture✨
- glTexStorage3DMultisample(3G)specify storage for a two-dimensional multisample array texture✨
- glTexSubImage1D(3G)specify a one-dimensional texture subimage✨
- glTexSubImage2D(3G)specify a two-dimensional texture subimage✨
- glTexSubImage3D(3G)specify a three-dimensional texture subimage✨
- glTextureBarrier(3G)controls the ordering of reads and writes to rendered fragments across drawing commands✨
- glTextureBuffer(3G)attach a buffer object's data store to a buffer texture object✨
- glTextureBufferRange(3G)attach a range of a buffer object's data store to a buffer texture object✨
- glTextureParameter(3G)set texture parameters✨
- glTextureStorage1D(3G)simultaneously specify storage for all levels of a one-dimensional texture✨
- glTextureStorage2D(3G)simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture✨
- glTextureStorage2DMultisample(3G)specify storage for a two-dimensional multisample texture✨
- glTextureStorage3D(3G)simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture✨
- glTextureStorage3DMultisample(3G)specify storage for a two-dimensional multisample array texture✨
- glTextureSubImage1D(3G)specify a one-dimensional texture subimage✨
- glTextureSubImage2D(3G)specify a two-dimensional texture subimage✨
- glTextureSubImage3D(3G)specify a three-dimensional texture subimage✨
- glTextureView(3G)initialize a texture as a data alias of another texture's data store✨
- glTransformFeedbackBufferBase(3G)bind a buffer object to a transform feedback buffer object✨
- glTransformFeedbackBufferRange(3G)bind a range within a buffer object to a transform feedback buffer object✨
- glTransformFeedbackVaryings(3G)specify values to record in transform feedback buffers✨
- glTranslate(3G)multiply the current matrix by a translation matrix✨
- glTranslated(3G)multiply the current matrix by a translation matrix✨
- glTranslatef(3G)multiply the current matrix by a translation matrix✨
- gluBeginCurve(3G)delimit a NURBS curve definition✨
- gluBeginPolygon(3G)delimit a polygon description✨
- gluBeginSurface(3G)delimit a NURBS surface definition✨
- gluBeginTrim(3G)delimit a NURBS trimming loop definition✨
- gluBuild1DMipmapLevels(3G)builds a subset of one-dimensional mipmap levels✨
- gluBuild1DMipmaps(3G)builds a one-dimensional mipmap✨
- gluBuild2DMipmapLevels(3G)builds a subset of two-dimensional mipmap levels✨
- gluBuild2DMipmaps(3G)builds a two-dimensional mipmap✨
- gluBuild3DMipmapLevels(3G)builds a subset of three-dimensional mipmap levels✨
- gluBuild3DMipmaps(3G)builds a three-dimensional mipmap✨
- gluCheckExtension(3G)determines if an extension name is supported✨
- gluCylinder(3G)draw a cylinder✨
- gluDeleteNurbsRenderer(3G)destroy a NURBS object✨
- gluDeleteQuadric(3G)destroy a quadrics object✨
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