GLXSWAPBUFFERS(3G)
πΈ NAME πΈ
glXSwapBuffers β ok so this is the one that exchanges front and back buffers, bestie β¨ it lives in section 3G of the GLX manual, and honestly? it's giving main character energy π
π C SPECIFICATION π
void glXSwapBuffers( Display *dpy,
GLXDrawable drawable )
delim $$
(yeah that delim $$ line is just vibing there at the end, we don't question it, we respect it π)
π PARAMETERS π
dpyβ the connection to the X server. that's your link to the whole X situation, no cap.drawableβ the drawable whose buffers are the ones getting swapped. yes, that one. π
β¨ DESCRIPTION β¨
okay so here's the tea π« glXSwapBuffers promotes the contents of the back buffer of drawable to become the contents of the front buffer of drawable. like, back buffer β front buffer, glow up complete, slay. π
and then?? the contents of the back buffer become undefined. gone. mystery. we do not know her anymore. π
the update typically takes place during the vertical retrace of the monitor, rather than immediately after glXSwapBuffers is called. so it's not instant-instant, it's scheduled-instant, iykyk. π
also important: glXSwapBuffers performs an implicit glFlush before it returns. so subsequent OpenGL commands may be issued immediately after calling glXSwapBuffers, but β and this is the key part β they are not executed until the buffer exchange is completed. they're queued, they're waiting their turn, they're in the group chat but nobody's read the message yet. π
and if drawable was not created with respect to a double-buffered visual, glXSwapBuffers has no effect, and no error is generated. literally nothing happens. iconic of it. π
π NOTES π
the contents of the back buffer become undefined after a swap. and note (fr fr note this): this applies to pbuffers as well as windows. not just windows. pbuffers too. don't forget the pbuffers bestie. π
all GLX rendering contexts share the same notion of which are front buffers and which are back buffers. one consequence of that is β and this is the big one β when multiple clients are rendering to the same double-buffered window, all of them should finish rendering before one of them issues the command to swap buffers. π
the clients are responsible for implementing this synchronization. the API is not gonna do it for you, she's not your mom. π€ typically this is accomplished by executing glFinish and then using a semaphore in shared memory to rendezvous before swapping. that's the move. that's the whole plan. π«Ά
π ERRORS π
GLXBadDrawableis generated ifdrawableis not a valid GLX drawable. invalid drawable = instant error, no thoughts. πGLXBadCurrentWindowis generated ifdpyanddrawableare respectively the display and drawable associated with the current context of the calling thread, anddrawableidentifies a window that is no longer valid. that window has left the chat. πͺ
π SEE ALSO π
glFlushglXBindSwapBarrierSGIXglXJoinSwapGroupSGIXglXSwapIntervalSGI
go read those too, bestie, they're all part of the same little friend group π¦
and that's the whole page!! footer says GLXSWAPBUFFERS() and it's the GLX manual, section 3G β so yeah, GLXSWAPBUFFERS(3G), exactly as the page signs off at the bottom. periodt. πβ¨π
π¦ where this page comes from
- centos-stream 9: gl-manpages 1.1-24.20190306.el9 Β· MIT and Open Publication
- fedora 43: gl-manpages 1.1-34.20190306.fc43 Β· Apache-2.0 AND HPND AND HPND-sell-variant AND MIT AND OpenPBS-2.3 AND SGI-B-2.0 AND W3C-19980720 AND X11
- fedora 44: gl-manpages 1.1-35.20190306.fc44 Β· Apache-2.0 AND HPND AND HPND-sell-variant AND MIT AND OpenPBS-2.3 AND SGI-B-2.0 AND W3C-19980720 AND X11
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms