GLXDESTROYCONTEXT(3G)

πŸ“¦ version 1.1, in centos-stream 9, fedora 43, fedora 44

πŸ’… GLXDESTROYCONTEXT πŸ’…

okay bestie, welcome to the glXDestroyContext page from section 3G of the manual β€” aka the "how do i say goodbye to a GLX context" tutorial nobody asked for but everybody needs 🫢


✨ NAME ✨

glXDestroyContext β€” destroy a GLX context πŸ’€


🌸 C SPECIFICATION 🌸

void glXDestroyContext( Display *dpy,
                        GLXContext ctx )

delim $$

like yes, that's the whole signature, no cap ✨


πŸŽ€ PARAMETERS πŸŽ€

  • dpy β€” the connection to the X server. literally just telling it which X server we're talking to, bestie πŸ–₯️
  • ctx β€” the GLX context you want to destroy. bye girl πŸ‘‹

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so here's the tea β˜•

If the GLX rendering context ctx is not current to any thread, then glXDestroyContext destroys it immediately. like, right now, no waiting, instant 🫰

Otherwise β€” if it is current to some thread β€” ctx gets destroyed when it becomes not current to any thread. so it's giving "i'll deal with you later, bestie" energy πŸ’…

But here's the part that matters in either case, and it's lowkey the main character of this whole manpage: the resource ID referenced by ctx is freed immediately. like the moment you call it, that ID is gone-gone. periodt πŸ”₯


😭 ERRORS 😭

  • GLXBadContext is generated if ctx is not a valid GLX context. so if you hand it a fake one, it WILL call you out πŸ™ˆ

πŸ’– SEE ALSO πŸ’–

  • glXCreateContext
  • glXMakeCurrent

go read those too, iykyk πŸ‘‘


real talk: the resource ID is freed immediately no matter what, so don't go thinking you can keep using it while you wait for the context to finish dying. nope. she's gone ✨

and that's the whole vibe check, bestie 🌈 this was GLXDESTROYCONTEXT() β€” section 3G of the manual, footer and all, same name top and bottom, still iconic πŸ’œπŸŽ€πŸ¦‹

πŸ“¦ where this page comes from