GLGETPOINTERV(3G)
πΈ GLGETPOINTERV (3G) πΈ
okay bestie, so this is the page for glGetPointerv β yes, it lives in the 3G manual, the OpenGL one, and it's literally the "hey, where does that pointer actually live?" function. it's giving directory assistance for client-side state. π
β¨ C SPECIFICATION β¨
void glGetPointerv( GLenum pname,
void **params )
that's the whole vibe. two args, no drama.
π PARAMETERS π
pnameβ tells the function which array or buffer pointer you want handed back. the symbolic constants it accepts areGL_COLOR_ARRAY_POINTER,GL_EDGE_FLAG_ARRAY_POINTER,GL_FEEDBACK_BUFFER_POINTER,GL_INDEX_ARRAY_POINTER,GL_NORMAL_ARRAY_POINTER,GL_TEXTURE_COORD_ARRAY_POINTER,GL_SELECTION_BUFFER_POINTER, andGL_VERTEX_ARRAY_POINTER. that's the whole guest list, no plus-ones. π«Άparamsβ the spot where the pointer value you asked for bypnamegets dropped off.
π DESCRIPTION π
so glGetPointerv returns pointer info, periodt. pname is a symbolic constant that says which pointer you're asking about, and params is a pointer to a location where the returned data gets placed. it's literally pointer-to-put-a-pointer-in. pointer inception, but make it useful. π
think of it as: you name the thing with pname, and it writes the address into whatever params points at. no cap, that's the entire job.
π¦ NOTES π¦
heads up bestie, there are some rules π
glGetPointervis available only if the GL version is1.1or greater. older than that and it's simply not invited to the party. π- the pointers are all client-side state. every single one. no server-side shenanigans.
- the initial value for each pointer is
0. that's the starting state, fresh out the box. π± - when the
GL_ARB_multitextureextension is supported, queryingGL_TEXTURE_COORD_ARRAY_POINTERreturns the value for the active client texture unit. so whichever unit is the main character at that moment, that's whose pointer you get. π
π₯ ERRORS π₯
GL_INVALID_ENUMis generated ifpnameis not an accepted value. i.e. if you pass a constant that wasn't on the list above, the GL will absolutely let you know. π
π SEE ALSO π
glArrayElement(3G)glClientActiveTextureARB(3G)glColorPointer(3G)glDrawArrays(3G)glEdgeFlagPointer(3G)glFeedbackBuffer(3G)glIndexPointer(3G)glInterleavedArrays(3G)glNormalPointer(3G)glSelectBuffer(3G)glTexCoordPointer(3G)glVertexPointer(3G)
like, the entire pointer friend group. go say hi. π§
okay that's the tea π β this page came from the 3G manual set and signs itself off, iconic as ever, as:
GLGETPOINTERV(3G)
mwah π go forth and get those pointers.
π¦ where this page comes from
- opensuse-leap 16.0: Mesa-libGL-devel 24.1.7-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
- opensuse-leap 16.0: Mesa-libGL-devel 24.3.3-160000.3.1 Β· MIT
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms