GLCLIENTACTIVETEXTUREARB(3G)

πŸ“¦ version 24.3.3, in opensuse-leap 16.0

✨ GLCLIENTACTIVETEXTUREARB ✨

okay bestie, listen up πŸ’– this one lives in the 3G manual section, and it's literally the vibe-setter for which texture unit your client-side vertex arrays are about to get all up in. No cap.


🌸 NAME 🌸

glClientActiveTextureARB β€” pick the active texture unit, bestie πŸ‘‘


πŸŽ€ C SPECIFICATION πŸŽ€

void glClientActiveTextureARB( GLenum texture )

like, that's it. one arg. one job. she's simple but she's iconic πŸ’…


πŸ¦‹ PARAMETERS πŸ¦‹

  • texture β€” tells the universe which texture unit is getting the spotlight ✨. The number of texture units is implementation dependent, but it's gotta be at least two, periodt. So texture must be one of GL_TEXTUREi_ARB where 0 ≀ i < GL_MAX_TEXTURE_UNITS_ARB, and GL_MAX_TEXTURE_UNITS_ARB is itself an implementation-dependent value πŸ™ˆ. The initial value is GL_TEXTURE0_ARB.

🌈 DESCRIPTION 🌈

So here's the tea πŸ“: glClientActiveTextureARB selects which vertex array client state parameters get modified by glTexCoordPointer, and which get enabled or disabled with glEnableClientState or glDisableClientState respectively β€” but only when you call those with a parameter of GL_TEXTURE_COORD_ARRAY. That's the whole plot. She's the main character that decides whose texcoord array we're talking about πŸ’«


πŸ’œ NOTES πŸ’œ

ngl, there's a whole prerequisite here πŸ‘‡

glClientActiveTextureARB is supported only if GL_ARB_multitexture shows up in the string returned by glGetString when you call it with the argument GL_EXTENSIONS. So check that vibe first, fr fr πŸ”

Also, fun fact for the group chat: glClientActiveTextureARB sets GL_CLIENT_ACTIVE_TEXTURE_ARB to the active texture unit. she literally updates the state, iconic behavior πŸ‘‘


πŸ’€ ERRORS πŸ’€

  • GL_INVALID_ENUM gets generated if texture is not one of GL_TEXTUREi_ARB, where 0 ≀ i < GL_MAX_TEXTURE_UNITS_ARB.

so like, don't pass a random number and expect her to be chill about it 😭 she will absolutely throw hands with that enum.


πŸ‘‘ SEE ALSO πŸ‘‘

  • glActiveTextureARB(3G)
  • glDisableClientState(3G)
  • glEnableClientState(3G)
  • glMultiTexCoordARB(3G)
  • glTexCoordPointer(3G)

🫢 reminder bestie: every flag, every value, every default in this page is exactly what the original said. the vibe is new, the facts are untouched. don't come for me about accuracy, I ate and left no crumbs πŸ’…

and that's the page!! 🌟 shoutout to the 3G manual for hosting her, and to the page itself, GLCLIENTACTIVETEXTUREARB(3G) β€” she's been in the source tree forever and she still slays. mwah πŸŽ€πŸ’–βœ¨

πŸ“¦ where this page comes from