GLISTEXTURE(3G)

πŸ“¦ version 24.3.3, in opensuse-leap 16.0

okay bestie, welcome to the GLISTEXTURE(3G) page from the 3G manual β€” we're doing a texture-name vibe check, and yes, it's exactly as iconic as it sounds. πŸ’…

πŸ’– NAME πŸ’–

glIsTexture β€” determine if a name corresponds to a texture. That's it, that's the whole assignment. ✨

✨ C SPECIFICATION ✨

GLboolean glIsTexture( GLuint texture )

πŸŽ€ PARAMETERS πŸŽ€

  • texture β€” a value that may be the name of a texture. That's the whole input, bestie. 🫢

🌸 DESCRIPTION 🌸

glIsTexture returns GL_TRUE if texture is currently the name of a texture. If texture is zero, or if it's a non-zero value that is not currently the name of a texture, or if an error occurs, glIsTexture returns GL_FALSE. No cap, that's the whole decision tree. 😭

πŸ¦‹ NOTES πŸ¦‹

glIsTexture is available only if the GL version is 1.1 or greater. So if your GL is older than that, this function is not invited to the party. πŸ’€

πŸ”₯ ERRORS πŸ”₯

GL_INVALID_OPERATION is generated if glIsTexture is executed between the execution of glBegin and the corresponding execution of glEnd.

bestie, do not call this inside a glBegin/glEnd sandwich β€” that's the exact situation that generates GL_INVALID_OPERATION. 🚨

🌈 SEE ALSO 🌈

  • glBindTexture(3G)
  • glCopyTexImage1D(3G)
  • glCopyTexImage2D(3G)
  • glDeleteTextures(3G)
  • glGenTextures(3G)
  • glGet(3G)
  • glGetTexParameter(3G)
  • glTexImage1D(3G)
  • glTexImage2D(3G)
  • glTexImage3D(3G)
  • glTexParameter(3G)

✨ and that's the whole page, bestie! source/version vibe: GLISTEXTURE(3G); date: this page didn't list one, so we're not inventing it β€” periodt. πŸ’…πŸŽ€πŸ«Ά

πŸ“¦ where this page comes from