GLISTEXTURE(3G)
okay bestie, welcome to the GLISTEXTURE(3G) page from the 3G manual β we're doing a texture-name vibe check, and yes, it's exactly as iconic as it sounds. π
π NAME π
glIsTexture β determine if a name corresponds to a texture. That's it, that's the whole assignment. β¨
β¨ C SPECIFICATION β¨
GLboolean glIsTexture( GLuint texture )
π PARAMETERS π
textureβ a value that may be the name of a texture. That's the whole input, bestie. π«Ά
πΈ DESCRIPTION πΈ
glIsTexture returns GL_TRUE if texture is currently the name of a texture. If texture is zero, or if it's a non-zero value that is not currently the name of a texture, or if an error occurs, glIsTexture returns GL_FALSE. No cap, that's the whole decision tree. π
π¦ NOTES π¦
glIsTexture is available only if the GL version is 1.1 or greater. So if your GL is older than that, this function is not invited to the party. π
π₯ ERRORS π₯
GL_INVALID_OPERATION is generated if glIsTexture is executed between the execution of glBegin and the corresponding execution of glEnd.
bestie, do not call this inside aglBegin/glEndsandwich β that's the exact situation that generatesGL_INVALID_OPERATION. π¨
π SEE ALSO π
glBindTexture(3G)glCopyTexImage1D(3G)glCopyTexImage2D(3G)glDeleteTextures(3G)glGenTextures(3G)glGet(3G)glGetTexParameter(3G)glTexImage1D(3G)glTexImage2D(3G)glTexImage3D(3G)glTexParameter(3G)
β¨ and that's the whole page, bestie! source/version vibe: GLISTEXTURE(3G); date: this page didn't list one, so we're not inventing it β periodt. π
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π¦ where this page comes from
- opensuse-leap 16.0: Mesa-libGL-devel 24.1.7-160000.3.1 Β· MIT
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