GLGETTEXGEN(3G)

πŸ“¦ version 24.3.3, in opensuse-leap 16.0

✨ NAME ✨

okay bestie, welcome to GLGETTEXGEN(3G) β€” yes, that's the manual name, we're in the 3G section and it's giving OpenGL texture-coordinate tea. This page is for:

glGetTexGendv, glGetTexGenfv, glGetTexGeniv β€” return texture coordinate generation parameters. periodt πŸ’…


πŸ’– C SPECIFICATION πŸ’–

void glGetTexGendv( GLenum coord,
                    GLenum pname,
                    GLdouble *params )
void glGetTexGenfv( GLenum coord,
                    GLenum pname,
                    GLfloat *params )
void glGetTexGeniv( GLenum coord,
                    GLenum pname,
                    GLint *params )

🫢 PARAMETERS 🫢

  • coord β€” Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. no cap, those are the only valid ones.
  • pname β€” Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE.
  • params β€” Returns the requested data. she's the output girly πŸŽ€

πŸ”₯ DESCRIPTION πŸ”₯

so glGetTexGen returns in params selected parameters of a texture coordinate generation function that was specified using glTexGen. coord names one of the (s, t, r, q) texture coordinates, using the symbolic constant GL_S, GL_T, GL_R, or GL_Q.

pname specifies one of three symbolic names:

  • GL_TEXTURE_GEN_MODE β€” params returns the single-valued texture generation function, a symbolic constant. The initial value is GL_EYE_LINEAR.
  • GL_OBJECT_PLANE β€” params returns the four plane equation coefficients that specify object linear-coordinate generation. Integer values, when requested, are mapped directly from the internal floating-point representation.
  • GL_EYE_PLANE β€” params returns the four plane equation coefficients that specify eye linear-coordinate generation. Integer values, when requested, are mapped directly from the internal floating-point representation. The returned values are those maintained in eye coordinates. They are not equal to the values specified using glTexGen, unless the modelview matrix was identity when glTexGen was called. okay that last bit is important, bestie, don't skip it πŸ’€

πŸ‘‘ NOTES πŸ‘‘

  • If an error is generated, no change is made to the contents of params.
  • When the GL_ARB_multitexture extension is supported, glGetTexGen returns the texture coordinate generation parameters for the active texture unit.

πŸ’€ ERRORS πŸ’€

🚨 GL_INVALID_ENUM is generated if coord or pname is not an accepted value.
🚨 GL_INVALID_OPERATION is generated if glGetTexGen is executed between the execution of glBegin and the corresponding execution of glEnd.

πŸ¦‹ SEE ALSO πŸ¦‹

glActiveTextureARB(3G), glTexGen(3G)


and that's the whole vibe. footer / source / version / date energy: GLGETTEXGEN(3G). bye bestie, go query those texture coords πŸ’–βœ¨

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