ex3d(3alleg4)

✨ ex3d ✨

okay so real talk, this is the ex3d page from the Allegro manual β€” the one and only Allegro game programming library bestie πŸŽ€ it's a 3d 'bouncy cubes' demo and it is literally iconic. periodt.


🌈 NAME 🌈

ex3d β€” the 3d 'bouncy cubes' demo, straight out of the Allegro game programming library πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

Example ex3d

πŸ’– DESCRIPTION πŸ’–

so basically this program is here to show you how to use the 3d matrix functions. that's the whole vibe. it is not a very elegant or efficient piece of code β€” no cap, i'm telling you the truth β€” but it does show the stuff in action, and honestly that's what matters 🫢

the designing of a proper model structure and rendering pipeline? that is left to the reader as an exercise. and like, that's genuinely on purpose, because after all, the best way to do that sort of stuff varies hugely from one game to another. your pipeline is your main character moment, not mine ✨

here's what actually happens when you run it:

  1. first it shows a screen resolution selection dialog 🌸
  2. then a number of bouncing 3d cubes get animated πŸ”₯
  3. pressing a key modifies the rendering of the cubes β€” and the rendering options are giving range: wireframe, the more complex transparent perspective correct texture mapped version, and many other πŸ’…
not me being obsessed with a cube demo. but the transparent perspective correct texture mapped version?? ate. 😭

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page bestie!! go read those other ones, iykyk πŸ’œ

this was Allegro version 4.4.3, page ex3d(3alleg4) β€” mwah, bye, slay, drink water πŸ“πŸ§šβ­