create_trans_table(3alleg4)

πŸ’– create_trans_table β€” the translucency table glow-up ✨

okay bestie, so this one lives in the Allegro game programming library, and it's in manual section 3alleg4 if you were wondering where to find it 🫢


🌸 NAME 🌸

create_trans_table β€” fills a color mapping table for translucency effects, brought to you by the Allegro game programming library πŸ’…


✨ SYNOPSIS ✨

#include <allegro.h>

void create_trans_table(COLOR_MAP *table, const PALETTE pal, int r, g, b,
                        void (*callback)(int pos));

πŸ¦‹ DESCRIPTION πŸ¦‹

So basically? This function fills the color mapping table you hand it (table) with all the lookup data you need to do translucency effects using the palette you specify (pal). ✨

When you combine two colors, c1 and c2, using this table, the result is a color that lands somewhere in between the two. Not exactly one, not exactly the other β€” a lil blend, a lil moment πŸŽ€

Now the r, g, and b params? They set the solidity of each color component, and the range goes from 0 (totally transparent, see-through, ghost mode πŸ‘») all the way up to 255 (totally solid, no cap πŸ’ͺ). And if you want that classic 50% solidity, you just pass 128. That's the vibe.

πŸ’€ Heads up bestie: this function treats source color #0 as a special case β€” it leaves the destination unchanged whenever a zero source pixel shows up, so that masked sprites will draw correctly. Important, don't skip it.

Also, this function will lowkey take advantage of the global rgb_map variable to speed up color conversions πŸ”₯ iconic behavior honestly.

And if the callback function is not NULL, it gets called 256 times during the calculation, which is your moment to display a progress indicator. main character progress bar energy πŸ‘‘

Example time, periodt:

COLOR_MAP trans_table;
...
/* Build a color lookup table for translucent drawing. */
create_trans_table(&trans_table, pal, 128, 128, 128, NULL);

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, bestie πŸ§šπŸ’œ this was Allegro version 4.4.3, create_trans_table(3alleg4) β€” go build something translucent and gorgeous, you ate fr fr πŸ“πŸŒˆβ­