POLYTYPE_ATEX_MASK_TRANS(3alleg4)
β¨ NAME β¨
okay bestie, welcome to the tea on POLYTYPE_ATEX_MASK_TRANS and POLYTYPE_PTEX_MASK_TRANS π these are polygon rendering mode types from the Allegro game programming library, section 3alleg4. yes, the manual name is Allegro, and we are absolutely folding that in near the top because we are not copying header lines in this house π
π¦ SYNOPSIS π¦
#include <allegro.h>
#define POLYTYPE_ATEX_MASK_TRANS
#define POLYTYPE_PTEX_MASK_TRANS
π DESCRIPTION π
It's giving exactly like POLYTYPE_ATEX_TRANS and POLYTYPE_PTEX_TRANS, bestieβ¦ but zero texture map pixels are skipped. that's the whole vibe. no cap. zero texture map pixels? skipped. periodt. β¨
π SEE ALSO π
polygon3d(3alleg4)πex3d(3alleg4)π¦
and that's the page, my love π«Ά this came from the Allegro manual, version 4.4.3 β no date on the footer, just vibes and source info π mwah π
π¦ where this page comes from
- debian bookworm: allegro4-doc 2:4.4.3.1-3 Β· Allegro-gift-ware
- debian trixie: allegro4-doc 2:4.4.3.1-5 Β· Allegro-gift-ware
- ubuntu jammy: allegro4-doc 2:4.4.3.1-2 Β· Allegro-gift-ware
- ubuntu noble: allegro4-doc 2:4.4.3.1-4.1build3 Β· Allegro-gift-ware
- ubuntu questing: allegro4-doc 2:4.4.3.1-6
- ubuntu resolute: allegro4-doc 2:4.4.3.1-7 Β· Allegro-gift-ware
- ubuntu stonking: allegro4-doc 2:4.4.3.1-9 Β· Allegro-gift-ware
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