POLYTYPE_ATEX_MASK_TRANS(3alleg4)

✨ NAME ✨

okay bestie, welcome to the tea on POLYTYPE_ATEX_MASK_TRANS and POLYTYPE_PTEX_MASK_TRANS πŸ’– these are polygon rendering mode types from the Allegro game programming library, section 3alleg4. yes, the manual name is Allegro, and we are absolutely folding that in near the top because we are not copying header lines in this house πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

#define POLYTYPE_ATEX_MASK_TRANS

#define POLYTYPE_PTEX_MASK_TRANS

πŸ’… DESCRIPTION πŸ’…

It's giving exactly like POLYTYPE_ATEX_TRANS and POLYTYPE_PTEX_TRANS, bestie… but zero texture map pixels are skipped. that's the whole vibe. no cap. zero texture map pixels? skipped. periodt. ✨


🌈 SEE ALSO 🌈


and that's the page, my love 🫢 this came from the Allegro manual, version 4.4.3 β€” no date on the footer, just vibes and source info πŸ’– mwah πŸ’‹