POLYTYPE_FLAT(3alleg4)

πŸ’… POLYTYPE_FLAT πŸ’…

okay bestie, welcome to the Allegro manual, section 3alleg4 β€” yes that's the manual name, that's how you'd look it up, slay.

✨ NAME ✨

POLYTYPE_FLAT β€” it's a polygon rendering mode type, from the Allegro game programming library. that's the whole vibe. one job, does it well. πŸ‘‘


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

#define POLYTYPE_FLAT

like, that's it. that's the whole thing. no arguments, no parameters, no drama. just a define. we love a low-maintenance icon. πŸ¦‹


🌸 DESCRIPTION 🌸

so basically, POLYTYPE_FLAT is a simple flat shaded polygon. flat shaded means what it sounds like β€” no gradients, no fancy per-vertex lighting situation, just one solid colour across the whole face. periodt. πŸ’…

and where does that colour come from? the c value of the first vertex. not the average of all the vertices, not the last one, not vibes. the first vertex. so if you're out here setting up a polygon and wondering why the colour's giving something unexpected, check vertex number one, bestie. that's your main character. 🌟

okay and here's the part that's actually kind of iconic: this polygon type is affected by the drawing_mode() function. so you can absolutely use it to render XOR polygons or translucent polygons. that's right, flat-shaded does not mean boring β€” it means flexible. it's giving range. 🫢

ngl this is one of the friendliest polytypes in the whole library. if you're new here, start with this one. it will not fight you. πŸ™ˆ

πŸ‘€ SEE ALSO πŸ‘€


and that's the page, bestie! πŸ“ this little love letter to flat polygons comes to you from Allegro, version 4.4.3 β€” go forth and render something gorgeous. mwah. πŸ’–βœ¨πŸŽ€