POLYTYPE_GCOL(3alleg4)

πŸ’… NAME πŸ’…

POLYTYPE_GCOL β€” a polygon rendering mode type from the Allegro game programming library, bestie. It's a whole vibe. πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

#define POLYTYPE_GCOL

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so picture this: a single-color gouraud shaded polygon. That's the whole girl. 🌈

The colors for each vertex are taken from the c value, and then interpolated across the polygon. It's giving smooth-blend realness. And the tea? this thing is very fast πŸ”₯ β€” but there's a catch, and you know I'm gonna tell you.

It will only work in 256-color modes if your palette contains a smooth gradient between the colors. If your palette is a chaotic mess with no gradient, no cap, it's not gonna look right. πŸ™ˆ

In truecolor modes, though? It interprets the color as a packed, display-format value as produced by the makecol() function. Periodt. πŸ’…


πŸ’– SEE ALSO πŸ’–

Go read those too, bestie, they're iconic. πŸ‘‘


That's the whole page, fr fr β€” brought to you by Allegro, version 4.4.3. Stay slay, keep interpolating those vertices, and I'll see you in the next manpage. πŸ«ΆπŸ’œ