V3D(3alleg4)

πŸ’– V3D πŸ’–

okay bestie, so this is a page from the Allegro manual, section 3alleg4, and it's all about a lil struct called V3D β€” a fixed point vertex structure that the 3d functions use. it's part of the Allegro game programming library, and honestly? it's giving foundational. πŸ‘‘


✨ NAME ✨

V3D β€” the fixed point vertex structure that the 3d functions are obsessed with. Allegro game programming library, periodt. πŸ¦‹


🌸 SYNOPSIS 🌸

#include <allegro.h>

typedef struct V3D

πŸŽ€ DESCRIPTION πŸŽ€

so the struct is laid out like this, no cap:

   fixed x, y, z;       - position
   fixed u, v;          - texture map coordinates
   int c;               - color

like… x, y, z are all fixed and they hold the position ✨. then u and v are also fixed and they're the texture map coordinates 🧚. and c is an int and it's the color 🌈. that's the whole vibe.

it's a vertex structure used by polygon3d and all the other polygon rendering functions β€” the way that every polygon renderer is literally pulling up to this struct πŸ˜­πŸ’….

🫢 heads up bestie: if you wanna know how to actually obtain or use this structure, go read the description of polygon3d(). that's where the lore lives.

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, bestie!! this was pulled from Allegro version 4.4.3 πŸ’– mwah, go render some polygons, you absolute icon. πŸŽ€βœ¨πŸ¦‹