retrace_count(3alleg4)

✨ NAME ✨

Hey bestie, welcome to retrace_count(3alleg4) πŸ’– β€” this is the page for retrace_count, the retrace count simulator from the Allegro game programming library. That's the whole name vibe, periodt.


🌸 SYNOPSIS 🌸

#include <allegro.h>

extern volatile int retrace_count;

Okay so that's literally it: one #include, one extern volatile int, and the whole thing is giving main character energy. πŸ’…


πŸ’« DESCRIPTION πŸ’«

okay so here's the tea, bestie πŸ«– β€” retrace_count is that girl when you want to keep track of retraces and control your program's speed without installing user timer functions. No cap.

Here's exactly how the count moves:

  • If the retrace simulator is installed, this count is incremented on each vertical retrace πŸ’–
  • Otherwise, if the refresh rate is known, the count is incremented at the same rate β€” and yes, it's ignoring retraces 😌
  • Otherwise, it is incremented 70 times a second ⏱️

So basically: simulator installed? bump on every vertical retrace. Refresh rate known? bump at that same rate, retraces not invited to the party. Neither? bump 70 times a second. It's giving very flexible, very iconic, very "I got you" energy. ✨

And the whole point? This provides a way of controlling the speed of your program without installing user timer functions. So you get the timing control without the extra timer-function setup. Slay. πŸ’…


πŸ”₯ SEE ALSO πŸ”₯


that's the whole page, bestie! source: Allegro, version 4.4.3. date: not listed on the footer β€” just the page name retrace_count(3alleg4). bye, go control your program's speed without installing user timer functions πŸ’–πŸŽ€πŸ¦‹