MATRIX(3alleg4)
π MATRIX π
okay bestie, so this is from the Allegro manual β the MATRIX(3alleg4) page, and it's literally just the fixed point matrix structure. 3D math girlies rise up π¦
β¨ NAME β¨
MATRIX β the fixed point matrix structure, from the Allegro game programming library. that's it, that's the whole vibe π
πΈ SYNOPSIS πΈ
#include <allegro.h>
typedef struct MATRIX
π DESCRIPTION π
so the struct is giving:
fixed v[3][3]; - 3x3 scaling and rotation component
fixed t[3]; - x/y/z translation component
okay so v is the 3x3 scaling and rotation component and t is the x/y/z translation component. slay. π
it's a fixed point matrix structure, and if you actually wanna know how to obtain or use it, go read the chapter "3D math routines" β no cap, that's where the whole story lives. πβ¨
π¦ SEE ALSO π¦
go read those too, bestie, they ate π₯
mwah π that was MATRIX(3alleg4) from Allegro, version 4.4.3 β Allegro's own page, dated like the original footer said. stay iconic, go build something 3D, ily π«Άβ¨
π¦ where this page comes from
- debian bookworm: allegro4-doc 2:4.4.3.1-3 Β· Allegro-gift-ware
- debian trixie: allegro4-doc 2:4.4.3.1-5 Β· Allegro-gift-ware
- ubuntu jammy: allegro4-doc 2:4.4.3.1-2 Β· Allegro-gift-ware
- ubuntu noble: allegro4-doc 2:4.4.3.1-4.1build3 Β· Allegro-gift-ware
- ubuntu questing: allegro4-doc 2:4.4.3.1-6
- ubuntu resolute: allegro4-doc 2:4.4.3.1-7 Β· Allegro-gift-ware
- ubuntu stonking: allegro4-doc 2:4.4.3.1-9 Β· Allegro-gift-ware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms