GLSEPARABLEFILTER2D(3G)
π GLSEPARABLEFILTER2D π
bestie. welcome to the 3G manual section, the OpenGL zone, and today's main character is glSeparableFilter2D. it's giving "define a separable two-dimensional convolution filter" and honestly? obsessed. let's get into it π«Ά
β¨ NAME β¨
glSeparableFilter2D β define a separable two-dimensional convolution filter. that's it, that's the whole vibe. π
πΈ C SPECIFICATION πΈ
void glSeparableFilter2D( GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const GLvoid *row,
const GLvoid *column )
π¦ PARAMETERS π¦
okay so these are the eight things you hand over, and each one has opinions:
targetβ must beGL_SEPARABLE_2D. like, that's the only option, it's not a choose-your-own-adventure πinternalformatβ the internal format of the convolution filter kernel. the allowable values areGL_ALPHA,GL_ALPHA4,GL_ALPHA8,GL_ALPHA12,GL_ALPHA16,GL_LUMINANCE,GL_LUMINANCE4,GL_LUMINANCE8,GL_LUMINANCE12,GL_LUMINANCE16,GL_LUMINANCE_ALPHA,GL_LUMINANCE4_ALPHA4,GL_LUMINANCE6_ALPHA2,GL_LUMINANCE8_ALPHA8,GL_LUMINANCE12_ALPHA4,GL_LUMINANCE12_ALPHA12,GL_LUMINANCE16_ALPHA16,GL_INTENSITY,GL_INTENSITY4,GL_INTENSITY8,GL_INTENSITY12,GL_INTENSITY16,GL_R3_G3_B2,GL_RGB,GL_RGB4,GL_RGB5,GL_RGB8,GL_RGB10,GL_RGB12,GL_RGB16,GL_RGBA,GL_RGBA2,GL_RGBA4,GL_RGB5_A1,GL_RGBA8,GL_RGB10_A2,GL_RGBA12, orGL_RGBA16. yes that's a lot, no i will not be abbreviating it, we respect completeness in this house β¨widthβ how many elements live in the pixel array thatrowpoints at. (a.k.a. the width of the separable filter kernel, bestie.)heightβ how many elements live in the pixel array thatcolumnpoints at. (a.k.a. the height of the separable filter kernel. see the pattern? π)formatβ the format of the pixel data inrowandcolumn. allowable values:GL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_RGB,GL_BGR,GL_RGBA,GL_BGRA,GL_INTENSITY,GL_LUMINANCE, andGL_LUMINANCE_ALPHA.typeβ the type of the pixel data inrowandcolumn. these are the accepted symbolic constants:GL_UNSIGNED_BYTE,GL_BYTE,GL_BITMAP,GL_UNSIGNED_SHORT,GL_SHORT,GL_UNSIGNED_INT,GL_INT,GL_FLOAT,GL_UNSIGNED_BYTE_3_3_2,GL_UNSIGNED_BYTE_2_3_3_REV,GL_UNSIGNED_SHORT_5_6_5,GL_UNSIGNED_SHORT_5_6_5_REV,GL_UNSIGNED_SHORT_4_4_4_4,GL_UNSIGNED_SHORT_4_4_4_4_REV,GL_UNSIGNED_SHORT_5_5_5_1,GL_UNSIGNED_SHORT_1_5_5_5_REV,GL_UNSIGNED_INT_8_8_8_8,GL_UNSIGNED_INT_8_8_8_8_REV,GL_UNSIGNED_INT_10_10_10_2, andGL_UNSIGNED_INT_2_10_10_10_REV.rowβ pointer to a one-dimensional array of pixel data that gets processed to build the row filter kernel.columnβ pointer to a one-dimensional array of pixel data that gets processed to build the column filter kernel.
π DESCRIPTION π
okay so the lore: glSeparableFilter2D builds a two-dimensional separable convolution filter kernel out of two arrays of pixels. two arrays, one kernel, so efficient, we love her π
the pixel arrays specified by (width, format, type, row) and (height, format, type, column) get processed exactly as if they had been passed to glDrawPixels β with one exception, bestie: processing stops after the final expansion to RGBA is done. no further, we're done there. π
next up, the R, G, B, and A components of all pixels in both arrays get:
- scaled by the four separable 2D
GL_CONVOLUTION_FILTER_SCALEparameters, and - biased by the four separable 2D
GL_CONVOLUTION_FILTER_BIASparameters.
(the scale and bias parameters are set by glConvolutionParameter using the GL_SEPARABLE_2D target and the names GL_CONVOLUTION_FILTER_SCALE and GL_CONVOLUTION_FILTER_BIAS. the parameters themselves are vectors of four values that are applied to red, green, blue, and alpha, in that order. iykyk.) π§
and here's the spicy bit: the R, G, B, and A values are not clamped to [0,1] at any time during this process. not once. no cap. π«£
each pixel is then converted to the internal format specified by internalformat. this conversion simply maps the component values of the pixel (R, G, B, and A) to the values included in the internal format (red, green, blue, alpha, luminance, and intensity). the mapping is as follows β the columns are Internal Format, Red, Green, Blue, Alpha, Luminance, Intensity, and here's every row:
GL_LUMINANCEβ Luminance =RGL_LUMINANCE_ALPHAβ Alpha =A, Luminance =RGL_INTENSITYβ Intensity =RGL_RGBβ Red =R, Green =G, Blue =BGL_RGBAβ Red =R, Green =G, Blue =B, Alpha =A
the red, green, blue, alpha, luminance, and/or intensity components of the resulting pixels are stored in floating-point rather than integer. π
they form two one-dimensional filter kernel images. here's how they're indexed:
- the row image is indexed by coordinate
i, starting at zero and increasing from left to right. each location in the row image is derived from elementiofrow. - the column image is indexed by coordinate
j, starting at zero and increasing from bottom to top. each location in the column image is derived from elementjofcolumn.
and one more thing before you go, bestie β π’ note that after a convolution is performed, the resulting color components are also scaled by their corresponding GL_POST_CONVOLUTION_c_SCALE parameters and biased by their corresponding GL_POST_CONVOLUTION_c_BIAS parameters (where c takes on the values RED, GREEN, BLUE, and ALPHA). these parameters are set by glPixelTransfer. so many parameters, so little time π
β NOTES β
glSeparableFilter2D is present only if GL_ARB_imaging is returned when glGetString is called with an argument of GL_EXTENSIONS. no GL_ARB_imaging? no function. vibe check failed, unfortunately π
π ERRORS π
buckle up, there are a bunch, and every single one is here because we do not skip:
GL_INVALID_ENUMis generated iftargetis notGL_SEPARABLE_2D.GL_INVALID_ENUMis generated ifinternalformatis not one of the allowable values.GL_INVALID_VALUEis generated ifwidthis less than zero or greater than the maximum supported value. this value may be queried withglGetConvolutionParameterusing targetGL_SEPARABLE_2Dand nameGL_MAX_CONVOLUTION_WIDTH.GL_INVALID_VALUEis generated ifheightis less than zero or greater than the maximum supported value. this value may be queried withglGetConvolutionParameterusing targetGL_SEPARABLE_2Dand nameGL_MAX_CONVOLUTION_HEIGHT.GL_INVALID_ENUMis generated ifformatis not one of the allowable values.GL_INVALID_ENUMis generated iftypeis not one of the allowable values.GL_INVALID_OPERATIONis generated ifglSeparableFilter2Dis executed between the execution ofglBeginand the corresponding execution ofglEnd. do not do this, bestie, that's the forbidden sandwich π₯ͺGL_INVALID_OPERATIONis generated ifheightis one ofGL_UNSIGNED_BYTE_3_3_2,GL_UNSIGNED_BYTE_2_3_3_REV,GL_UNSIGNED_SHORT_5_6_5, orGL_UNSIGNED_SHORT_5_6_5_REVandformatis notGL_RGB.GL_INVALID_OPERATIONis generated ifheightis one ofGL_UNSIGNED_SHORT_4_4_4_4,GL_UNSIGNED_SHORT_4_4_4_4_REV,GL_UNSIGNED_SHORT_5_5_5_1,GL_UNSIGNED_SHORT_1_5_5_5_REV,GL_UNSIGNED_INT_8_8_8_8,GL_UNSIGNED_INT_8_8_8_8_REV,GL_UNSIGNED_INT_10_10_10_2, orGL_UNSIGNED_INT_2_10_10_10_REVandformatis neitherGL_RGBAnorGL_BGRA.
π₯ ASSOCIATED GETS π₯
glGetConvolutionParameterglGetSeparableFilter
π SEE ALSO π
glConvolutionFilter1D(3G)glConvolutionFilter2D(3G)glConvolutionParameter(3G)glPixelTransfer(3G)
and that's the whole page, bestie π
the footer of this iconic document just says GLSEPARABLEFILTER2D(3G) all over again β same manual section, same 3G energy, no date or version drama, just the name stamped twice like a little signature. slay, ate, periodt. πβ¨π¦
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