GLSTENCILOP(3G)
π GLSTENCILOP(3G)
okay so this is the GLSTENCILOP(3G) page from the [FIXME: manual] manual, and itβs literally all about <pink>setting front and back stencil test actions</pink> bestie. Stencil energy only. π
β¨ NAME β¨
glStencilOp β set front and back stencil test actions. Thatβs the whole vibe. π¦
π§ C SPECIFICATION
void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
π PARAMETERS
sfailβ tells you what action to take when the stencil test fails. It accepts eight symbolic constants:GL_KEEP,GL_ZERO,GL_REPLACE,GL_INCR,GL_INCR_WRAP,GL_DECR,GL_DECR_WRAP, andGL_INVERT. The initial value isGL_KEEP. πdpfailβ tells you the stencil action when the stencil test passes but the depth test fails.dpfailaccepts the same symbolic constants assfail. The initial value isGL_KEEP. β¨dppassβ tells you the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either thereβs no depth buffer or depth testing is not enabled.dppassaccepts the same symbolic constants assfail. The initial value isGL_KEEP. πΈ
π¦ DESCRIPTION
Stenciling is like depth-buffering but for enabling and disabling drawing on a per-pixel basis. You draw into the stencil planes using GL drawing primitives, then render geometry and images using the stencil planes to mask out portions of the screen. Stenciling is typically used in multipass rendering algorithms to achieve special effects, such as decals, outlining, and constructive solid geometry rendering. No cap, itβs giving βpixel permission slip.β π
The stencil test conditionally eliminates a pixel based on the outcome of a comparison between the value in the stencil buffer and a reference value. To enable and disable the test, call glEnable() and glDisable with argument GL_STENCIL_TEST; to control it, call glStencilFunc() or glStencilFuncSeparate().
There can be two separate sets of sfail, dpfail, and dppass parameters: one affects back-facing polygons, and the other affects front-facing polygons as well as other non-polygon primitives. glStencilOp() sets both front and back stencil state to the same values. Use glStencilOpSeparate() to set front and back stencil state to different values. Main character energy: separate stencil states. π
glStencilOp takes three arguments that indicate what happens to the stored stencil value while stenciling is enabled. If the stencil test fails, no change is made to the pixelβs color or depth buffers, and sfail specifies what happens to the stencil buffer contents. The following eight actions are possible. π«Ά
πΈ The eight stencil actions
GL_KEEPβ Keeps the current value.GL_ZEROβ Sets the stencil buffer value to0.GL_REPLACEβ Sets the stencil buffer value toref, as specified byglStencilFunc().GL_INCRβ Increments the current stencil buffer value. Clamps to the maximum representable unsigned value.GL_INCR_WRAPβ Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing the maximum representable unsigned value.GL_DECRβ Decrements the current stencil buffer value. Clamps to0.GL_DECR_WRAPβ Decrements the current stencil buffer value. Wraps stencil buffer value to the maximum representable unsigned value when decrementing a stencil buffer value of zero.GL_INVERTβ Bitwise inverts the current stencil buffer value.
Stencil buffer values are treated as unsigned integers. When incremented and decremented, values are clamped to 0 and 2 n - 1, where n is the value returned by querying GL_STENCIL_BITS. Math era, honestly. π₯
The other two arguments to glStencilOp specify stencil buffer actions that depend on whether subsequent depth buffer tests succeed (dppass) or fail (dpfail) (see glDepthFunc()). The actions are specified using the same eight symbolic constants as sfail. Note that dpfail is ignored when there is no depth buffer, or when the depth buffer is not enabled. In these cases, sfail and dppass specify stencil action when the stencil test fails and passes, respectively.
π NOTES
Initially the stencil test is disabled. If there is no stencil buffer, no stencil modification can occur and it is as if the stencil tests always pass, regardless of any call to glStencilOp. π«
glStencilOp() is the same as calling glStencilOpSeparate() with face set to GL_FRONT_AND_BACK.
π ERRORS
GL_INVALID_ENUM is generated if sfail, dpfail, or dppass is any value other than the defined constant values. So donβt try to be cute with random enums, bestie. π
π₯ ASSOCIATED GETS
glGet()with argumentGL_STENCIL_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_BACK_FAIL,GL_STENCIL_BACK_PASS_DEPTH_PASS,GL_STENCIL_BACK_PASS_DEPTH_FAIL, orGL_STENCIL_BITSglIsEnabled()with argumentGL_STENCIL_TEST
π VERSION SUPPORT
The version-support table is literally a wall of β and it ate. Function / Feature Name: glStencilOp. OpenGL Version: 2.0 β, 2.1 β, 3.0 β, 3.1 β, 3.2 β, 3.3 β, 4.0 β, 4.1 β, 4.2 β, 4.3 β, 4.4 β, 4.5 β. Sheβs supported everywhere, periodt. β
π SEE ALSO
glBlendFunc()glDepthFunc()glEnable()glLogicOp()glStencilFunc()glStencilFuncSeparate()glStencilMask()glStencilMaskSeparate()glStencilOpSeparate()
π«Ά COPYRIGHT
Copyright Β© 1991-2006 Silicon Graphics, Inc. Copyright Β© 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. π
π«Ά COPYRIGHT
Copyright Β© 1991-2006 Silicon Graphics, Inc. Copyright Β© 2010-2014 Khronos Group
okay bestie, the footer vibes are: source/version [FIXME: source], date 08/09/2021, page GLSTENCILOP(3G) β mwah, slay, and may your stencil tests always pass when you need them to. πβ¨
π¦ where this page comes from
- centos-stream 9: gl-manpages 1.1-24.20190306.el9 Β· MIT and Open Publication
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms