create_zbuffer(3)
π create_zbuffer(3) π
okay bestie, welcome to the Allegro manual β yes, the Allegro manual, the game programming library one, and today we're talking about create_zbuffer. it's giving depth. literally. π¦
β¨ NAME β¨
create_zbuffer</p> β creates a Z-buffer for a bitmap. part of the Allegro game programming library. no cap. π
πΈ SYNOPSIS πΈ
#include <allegro.h>
ZBUFFER *create_zbuffer(BITMAP *bmp);
π DESCRIPTION π
so here's the tea, bestie: create_zbuffer makes you a Z-buffer, and it sizes it using the size of the BITMAP you're planning to draw on. matching sizes, iconic behavior, we love a coordinated moment. β¨
you can define several Z-buffers if you want β go off, collect them like stickers β but only one can be used at the same time. so you have to call set_zbuffer() to make this Z-buffer the active one. no picking favorites silently, you gotta say it out loud. π«Ά
π RETURN VALUE π
- returns the pointer to the
ZBUFFER, orNULLif there was an error. π - remember to destroy the
ZBUFFERonce you are done with it, to avoid having memory leaks. that's not a vibe, that's a leak, and leaks are not slay. π
π SEE ALSO π
iykyk, go read those next. πβ¨
k bye bestie, this page was brought to you by Allegro, version 4.4.3 β mwah, stay hydrated, destroy your Z-buffers, and don't leak memory ππ§ββοΈ
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