create_zbuffer(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– create_zbuffer(3) πŸ’–

okay bestie, welcome to the Allegro manual β€” yes, the Allegro manual, the game programming library one, and today we're talking about create_zbuffer. it's giving depth. literally. πŸ¦‹


✨ NAME ✨

create_zbuffer</p> β€” creates a Z-buffer for a bitmap. part of the Allegro game programming library. no cap. πŸ’…


🌸 SYNOPSIS 🌸

#include <allegro.h>

ZBUFFER *create_zbuffer(BITMAP *bmp);

πŸŽ€ DESCRIPTION πŸŽ€

so here's the tea, bestie: create_zbuffer makes you a Z-buffer, and it sizes it using the size of the BITMAP you're planning to draw on. matching sizes, iconic behavior, we love a coordinated moment. ✨

you can define several Z-buffers if you want β€” go off, collect them like stickers β€” but only one can be used at the same time. so you have to call set_zbuffer() to make this Z-buffer the active one. no picking favorites silently, you gotta say it out loud. 🫢


πŸ‘‘ RETURN VALUE πŸ‘‘

  • returns the pointer to the ZBUFFER, or NULL if there was an error. 😭
  • remember to destroy the ZBUFFER once you are done with it, to avoid having memory leaks. that's not a vibe, that's a leak, and leaks are not slay. πŸ’€

🌈 SEE ALSO 🌈

iykyk, go read those next. πŸ“šβœ¨


k bye bestie, this page was brought to you by Allegro, version 4.4.3 β€” mwah, stay hydrated, destroy your Z-buffers, and don't leak memory πŸ’œπŸ§šβ€β™€οΈ

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