V3D_f(3)
π NAME π
Okay bestie, so this is V3D_f(3) from the Allegro manual β and it's literally the floating point vertex structure used by 3d functions in the Allegro game programming library. No cap, it's giving floaty vertex realness. β¨
β¨ SYNOPSIS β¨
#include <allegro.h>
typedef struct V3D_f
πΈ DESCRIPTION πΈ
So V3D_f is like V3D but using float values instead of fixed ones. That's the whole vibe. π¦
The struct has these little guys right here:
float x, y, z;β positionfloat u, v;β texture map coordinatesint c;β color
And if you wanna know how to actually obtain or use this structure, bestie, go read the description of polygon3d_f(). It's all in there. π
π₯ SEE ALSO π₯
That's the whole page, periodt. This iconic little manual page comes from Allegro version 4.4.3 β so go slay your 3d floats, bestie. π π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms