V3D_f(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– NAME πŸ’–

Okay bestie, so this is V3D_f(3) from the Allegro manual β€” and it's literally the floating point vertex structure used by 3d functions in the Allegro game programming library. No cap, it's giving floaty vertex realness. ✨


✨ SYNOPSIS ✨

#include <allegro.h>

typedef struct V3D_f

🌸 DESCRIPTION 🌸

So V3D_f is like V3D but using float values instead of fixed ones. That's the whole vibe. πŸ¦‹

The struct has these little guys right here:

  • float x, y, z; β€” position
  • float u, v; β€” texture map coordinates
  • int c; β€” color

And if you wanna know how to actually obtain or use this structure, bestie, go read the description of polygon3d_f(). It's all in there. πŸ‘‘


πŸ”₯ SEE ALSO πŸ”₯


That's the whole page, periodt. This iconic little manual page comes from Allegro version 4.4.3 β€” so go slay your 3d floats, bestie. πŸ’…πŸŽ€

πŸ“¦ where this page comes from