POLYTYPE_GCOL(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– POLYTYPE_GCOL(3) πŸ’–

okay bestie, so this is a page straight out of the Allegro manual β€” the game programming library that lowkey carried a whole era of gamedev πŸŽ€ grab a snack, we're learning a polygon rendering mode.


✨ NAME ✨

POLYTYPE_GCOL β€” a polygon rendering mode type from the Allegro game programming library. that's it, that's the name, she's serving label energy πŸ’…


🌸 SYNOPSIS 🌸

#include <allegro.h>

#define POLYTYPE_GCOL

yes bestie, it's a #define. no arguments, no drama, just a vibe ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

so POLYTYPE_GCOL is a single-color gouraud shaded polygon. okay so what does that actually mean β€” the color for each vertex gets taken from the c value, and then it's interpolated across the polygon. smooth lil color blend, chef's kiss 😌✨

it's very fast, which is iconic of it honestly. but here's the catch, and I need you to hear me on this one:

in 256-color modes, this only works if your palette contains a smooth gradient between the colors. no gradient, no slay. that's just how it is πŸ’€

and in truecolor modes? it interprets the color as a packed, display-format value β€” the kind produced by the makecol() function. so that's the move you want, iykyk πŸ’–


πŸ‘‘ SEE ALSO πŸ‘‘

go read those next bestie, they're literally all part of the same friend group 🫢


kisses, this was Allegro version 4.4.3 πŸ’…βœ¨ mwah, go render something gorgeous, no cap πŸŽ€πŸ¦‹πŸ’–

πŸ“¦ where this page comes from