POLYTYPE_GCOL(3)
π POLYTYPE_GCOL(3) π
okay bestie, so this is a page straight out of the Allegro manual β the game programming library that lowkey carried a whole era of gamedev π grab a snack, we're learning a polygon rendering mode.
β¨ NAME β¨
POLYTYPE_GCOL β a polygon rendering mode type from the Allegro game programming library. that's it, that's the name, she's serving label energy π
πΈ SYNOPSIS πΈ
#include <allegro.h>
#define POLYTYPE_GCOL
yes bestie, it's a #define. no arguments, no drama, just a vibe β¨
π¦ DESCRIPTION π¦
so POLYTYPE_GCOL is a single-color gouraud shaded polygon. okay so what does that actually mean β the color for each vertex gets taken from the c value, and then it's interpolated across the polygon. smooth lil color blend, chef's kiss πβ¨
it's very fast, which is iconic of it honestly. but here's the catch, and I need you to hear me on this one:
in 256-color modes, this only works if your palette contains a smooth gradient between the colors. no gradient, no slay. that's just how it is π
and in truecolor modes? it interprets the color as a packed, display-format value β the kind produced by the makecol() function. so that's the move you want, iykyk π
π SEE ALSO π
go read those next bestie, they're literally all part of the same friend group π«Ά
kisses, this was Allegro version 4.4.3 π β¨ mwah, go render something gorgeous, no cap ππ¦π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms